//Faction_HumanPlayer   = 0
//kFaction_HumanMilitia = 1      
//Faction_Deidranna     = 2
//Faction_HillBillies	= 3
//Faction_KillTarget   	= 4
//Faction_VillagePeople = 5

//naked torso and legs:
//m, f+10, c+20
//Torso 2000 - white
//Torso 2001 - brown
//Torso 2002 - black

// Add Trait by writing "Trait <TraitName>"
// TraitNames: 
// "ShotgunAdept", "ShotgunExpert", "HandgunAdept", "HandgunExpert", 
// "AssaultRifleAdept", "AssaultRifleExpert", "SniperRifleAdept", "SniperRifleExpert", 
// "MachineGunAdept", "MachineGunExpert", "SubmachineGunAdept", "SubmachineGunExpert", 
// "ExplosivesAdept", "ExplosivesExpert", "MeleeAdept", "MeleeExpert", 
// "Loner", "TeamPlayer", "Macho", "Amazon",
// "NightOps",	"Nightblind", "DeathWish", "Wimp", "Untouched", "ShortSighted", "Nudist",
// "Tough", "Runner", "Overweight", "Chameleon", "Gunslinger", "Bargainer", "Scavenger",
// "Scout", "Pathfinder"

// HiringFee <sum>
// HiringDeathRate <max number dead mercs>
// HiringReputation <min percent of conquered location (0..100)>

// EyeColor <0: blue, 1:brown, 2:green, 3:grey>

// FacialAnimType <0:14 (default), 1:17, 2:25, 3:75>

// XPForKilling defines how much XP the player earns for killing (e.g., XPForKilling 100) default is 0

// NPCType <0: Adult (default), 1:AdultBeggar, 2:Kid, 3:KidBeggar, 4:Militia>

// For Traders:
// AddTadeItem <Id> <AmountAtStart> <FirstIncreaseAtHour> <IncreaseIntervalinHours> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)

//00 =========================================================================================================================================
Character ("Barry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 0
	VoiceType 0
	Portrait 1000

	Head 0
	Torso 2000
	Legs 2000
	Feet 0
	Attachment 70

 /// STATS
	Agility			72
	Dexterity		76
	Strength		71
	Wisdom			88
	Perception		56

 /// SKILLS
	Marksmanship	61
	Medical			20
	Mechanics		53
	Explosives		81
	Sneak			36

 /// TRAITS
	Trait ExplosivesExpert
	Trait TeamPlayer
	Trait Overweight

	Level 1

	HiringFee 10702
	HiringDeathRate 40
	HiringReputation 0

 
 /// - RELATIONS:
	Likes 0 "Red"

 /// - EQUIP:
	// Weapons
	AddItem 7008	// CZ 52
	AddItem 917		// 7.62x25mm
	AddItem 917		// 7.62x25mm

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 3125	// Trousers - grey
	AddItem 2089 	// Long sleeves shirt - blue
	AddItem 4003	// Light Flak Jacket

	// Items
	AddItem 161		// C4 Remote
	AddItem 120		// Defuse Kit
	AddItem 182		// Lock pick
}

//01 =========================================================================================================================================
Character ("Blood", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 1
	VoiceType 1
	Portrait 1001

	Head 01	
	Torso 2002
	Legs 2002
	Feet 2

 /// STATS
	Agility			80
	Dexterity		73
	Strength		82
	Wisdom			75
	Perception		76

 /// SKILLS
	Marksmanship	73
	Medical			51
	Mechanics		23
	Explosives		19
	Sneak			79

 /// TRAITS
	Trait MeleeExpert
	Trait Runner
	Trait Chameleon

	Level 1

	HiringFee 17419
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Magic"
	Hates 0 "Cliff"

 /// - EQUIP:	
	// Weapons
	AddItem 5		// USP .45
	AddItem 903		// .45cal
	AddItem 903		// .45cal

	// Armor
	AddItem 5042	// Military boots - dark brown
	Attachment 50	// Knife holster
	AddItem 2068	// Shirt - black
	AddItem 3090	// Spectra pants tucked - brown
	AddItem 4000	// Flak Jacket 1
	
	// Items
	AddItem 101		// Med Kit
}

//02 =========================================================================================================================================
Character ("Lynx", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 2
	VoiceType 2
	Portrait 1002

	Head 02
	Cap 527	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			79
	Dexterity		85
	Strength		76
	Wisdom			74
	Perception		90

 /// SKILLS
	Marksmanship	89
	Medical			56
	Mechanics		51
	Explosives		42
	Sneak			39

 /// TRAITS
	Trait SniperRifleExpert
	Trait NightOps
	Trait Macho

	Level 1

	HiringFee 27774
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ice"
	Hates 0 "Buzz"

 /// - EQUIP:	
	// Weapons
	AddItem 45		// Ruger Mini-14
	AddItem 95		// Sniper scope 12x
	AddItem 908		// 5.56x45mm NATO
	AddItem 908		// 5.56x45mm NATO
		
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3127	// Trousers - jeans
	AddItem 2350	// Leather jacket - brown
	AddItem 4021	// Concealable ballistic vest
		
	// Items
	AddItem 101		// Medkit
}

//03 =========================================================================================================================================
Character ("Grizzly", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 3	
	VoiceType 3
	Portrait 1003

	Head 03	
	Torso 3	//red shirt
	Legs 2000
	Feet 0	
	

 /// STATS
	Agility			66
	Dexterity		64
	Strength		94
	Wisdom			72
	Perception		70

 /// SKILLS
	Marksmanship	68
	Medical			8
	Mechanics		24
	Explosives		37
	Sneak			18

 /// TRAITS
	Trait MeleeAdept
	Trait Tough
	Trait MachineGunExpert

	Level 1

	HiringFee 12922
	HiringDeathRate 38
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Shadow"
	Hates 0 "DrQ"

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// 357cal
	
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3065	// Spectra pants - camo06
	AddItem 4001	// Spectra Armor

	// Items
	AddItem 181		// Crowbar
}

//04 =========================================================================================================================================
Character ("Vicki", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 2
	EyeColor 1

	TextIndex 4
	VoiceType 4
	FacialAnimType 0	
	Portrait 1004	

	Head 4
	Torso  312	//top 01 01
	Legs 2012
	Feet 12

 /// STATS
	Agility			82
	Dexterity		75
	Strength		72
	Wisdom			77
	Perception		90

 /// SKILLS
	Marksmanship	75
	Medical			18
	Mechanics		84
	Explosives		28
	Sneak			70

 /// TRAITS
	Trait Runner
	Trait HandGunExpert
	Trait AssaultRifleAdept

	Level 1
	
	HiringFee 24291
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:	
	// Weapons
	AddItem 7050	// Glock 20
	AddItem 926		// 10x25mm
	AddItem 926		// 10x25mm
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 3069	// Spectra Pants - blue
	Attachment 80	// Handgun holster 2
	AddItem 2205	// T-shirt - grey
	AddItem 4021	// Concealable ballistic vest
	AddItem 6042	// Sunglasses - round
	AddItem 1244	// Bandanna pattern - red
	
	// Items
	AddItem 110		// Tool Kit
}

//05 =========================================================================================================================================
Character ("Trevor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 5
	VoiceType 5
	Portrait 1005

	Head 05
	Cap 538	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		92
	Strength		79
	Wisdom			93
	Perception		94

 /// SKILLS
	Marksmanship	73
	Medical			7
	Mechanics		95
	Explosives		78
	Sneak			48

 /// TRAITS
	Trait ExplosivesExpert
	Trait ShotgunAdept

	Level 1

	HiringFee 40021
	HiringDeathRate 35
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Fidel"	
	Hates 0 "Fidel"

 /// - EQUIP:	
	// Weapons
	AddItem 47		// CAWS
	AddItem 905		// 12 Gauge

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 2221	// Flannel shirt - gray
	AddItem 3120	// Trousers - beige
	AddItem 4000	// Kevlar Vest

	// Items
	AddItem 120		// Defuse Kit
	AddItem 160		// C4 Timer
	AddItem 111		// Tool Kit
	AddItem 182		// Lock pick
}

//06 =========================================================================================================================================
Character ("Grunty", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 6
	VoiceType 6
	Portrait 1006

	Head 06
	Cap 501	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		71
	Strength		71
	Wisdom			72
	Perception		76

 /// SKILLS
	Marksmanship	75
	Medical			3
	Mechanics		50
	Explosives		22
	Sneak			39

 /// TRAITS
	Trait Teamplayer
	Trait NightOps
	Trait MachineGunAdept

	Level 1
	
	HiringFee 9161
	HiringDeathRate 5
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 26		// MP5K
	AddItem 911		// 9mm
	AddItem 911		// 9mm

	// Armor
	AddItem 5061	// Cowboy boots - black
	AddItem 3121	// black trousers
	AddItem 2124	// black jacket
	AddItem 6031	// Sunglasses - police

	// Items
	AddItem 790 	// Canteen
}

//07 =========================================================================================================================================
Character ("Ivan", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 7
	VoiceType 7	
	Portrait 1007

	Head 07
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			90
	Dexterity		85
	Strength		87
	Wisdom			82
	Perception		83

 /// SKILLS
	Marksmanship	82
	Medical			15
	Mechanics		14
	Explosives		55
	Sneak			45

 /// TRAITS
	Trait MachineGunExpert
	Trait AssaultRifleAdept
	Trait Deathwish

	Level 1
	
	HiringFee 29617
	HiringDeathRate 10
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Igor"
	Likes 1 "Grunty"

 /// - EQUIP:
	// Weapons
	AddItem 7039	// AK-74
	AddItem 907		// 5.45mm
	AddItem 907		// 5.45mm
	AddItem 98		// Eotech scope
	
	// Armor
	AddItem 1226 	// Fur cap - black
	AddItem 2111	// Uniform - green
	AddItem 3051	// Kevlar pants tucked - green 
	Attachment 81	// Handgun holster - Brown leather
	AddItem 5040	// Military boots - black
	AddItem 4005	// Flak Jacket MKII
}

//08 =========================================================================================================================================
Character ("Steroid", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 8
	VoiceType 8	
	Portrait 1008

	Head 508
	Cap 507	
	Torso 2	//black shirt
	Legs 2000
	Feet 0
	//Attachment 60

 /// STATS
	Agility			56
	Dexterity		48
	Strength		96
	Wisdom			66
	Perception		74

 /// SKILLS
	Marksmanship	61
	Medical			22
	Mechanics		71
	Explosives		13
	Sneak			27

 /// TRAITS
	Trait Tough
	Trait Runner
	Trait Macho

	Level 1
	
	HiringFee 13129
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"
	Hates 0 "Igor"
	Hates 1 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// 357cal
	AddItem 900		// 357cal

	// Weapons
	AddItem 5041	// Military boots - brown
	AddItem 3040	// Kevlar Pants tucked - camo01
	AddItem 4003	// Light Flak Jacket
	
	// Items
	AddItem 111		// Tool Kit
}

//09 =========================================================================================================================================
Character ("Igor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 9
	VoiceType 9
	Portrait 1009

	Head 509
	Cap	530	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			80
	Dexterity		72
	Strength		78
	Wisdom			84
	Perception		76

 /// SKILLS
	Marksmanship	62
	Medical			36
	Mechanics		17
	Explosives		19
	Sneak			63

 /// TRAITS
	Trait Pathfinder
	Trait Chameleon
	Trait Gunslinger

	Level 1
	
	HiringFee 12637
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ivan"
	Likes 1 "Grunty"

 /// - EQUIP:
	// Weapons
	AddItem 7037	// PP-19 Bizon
	AddItem 924 	// 9x18mm Makarov
	AddItem 924 	// 9x18mm Makarov

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3085	// Spectra pants tucked - camo06
	Attachment 60	// Knife holster 2
	AddItem 2068	// Shirt - black
	AddItem 4004	// Flak Jacket

}

//10 =========================================================================================================================================
Character ("Shadow", 0)
{
 /// - BODY:	
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 10
	VoiceType 10
	Portrait 1010
	
	Head 10
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			96
	Dexterity		83
	Strength		88
	Wisdom			77
	Perception		78

 /// SKILLS
	Marksmanship	87
	Medical			30
	Mechanics		12
	Explosives		22
	Sneak			97

 /// TRAITS
	Trait Chameleon
	Trait NightOps
	Trait SniperRifleExpert

	Level 1

	HiringFee 44772
	HiringDeathRate 5
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 7027	// Steyr Scout
	AddItem 95		// Sniper scope 12x
	AddItem 908		// 5.56mm
  	AddItem 55		// Fiveseven
 	AddItem 90		// Silencer
 	AddItem 909		// 5.7mm
	
	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3043	// Kevlar pants tucked - camo04
	Attachment 70	// Handgun holster
	AddItem 2083	// Shirt - camo04
	AddItem 4021	// Concealable ballistic vest
	AddItem 1203	// Boonie hat - camo04
	
	// Items
	AddItem 126		// Smoke Grenade
}

//11 =========================================================================================================================================
Character ("Red", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 11
	VoiceType 11
	Portrait 1011

	Head 11
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		74
	Strength		69
	Wisdom			79
	Perception		77

 /// SKILLS
	Marksmanship	58
	Medical			5
	Mechanics		33
	Explosives		82
	Sneak			15

 /// TRAITS
	Trait ExplosivesExpert
	Trait Teamplayer
	Trait Nightblind

	Level 1
	
	HiringFee 9635
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	// Weapons
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	AddItem 911		// 9mm

	// Armor
	AddItem 5024	// Shoes - brown
	Attachment 60
	AddItem 3124	// Trousers - green
	AddItem 2220	// Flannel shirt - red
	AddItem 4003	// Flak Jacket 1
	
	// Items
	AddItem 111		// Field Cleaning Kit
	AddItem 160		// C4 Timer
}

//12 =========================================================================================================================================
Character ("Reaper", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 12 
	VoiceType 12
	Portrait 1003

	Head 512
	Cap 552	//reaper brown
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			92
	Dexterity		82
	Strength		79
	Wisdom			81
	Perception		92

 /// SKILLS
	Marksmanship	87
	Medical			2
	Mechanics		37
	Explosives		47
	Sneak			90

 /// TRAITS
	Trait SniperRifleExpert
	Trait AssaultRifleExpert
	Trait Chameleon

	Level 1

	HiringFee 47499
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Shadow"

 /// - EQUIP:
	// Weapons
	AddItem 31		// M14 EBR
	AddItem 96		// ACOG Scope
	AddItem 901		// 7.62mm Nato

	// Armor
	Additem 5042	// Military boots - dark brown
	AddItem 3300	// Trousers - jeans black
	AddItem 2153	// Biker jacket - brown
	AddItem 4021	// Concealable ballistic vest
}

//13 =========================================================================================================================================
Character ("Fidel", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 13
	VoiceType 13
	Portrait 1012

	Head 13
	Torso 2001
	Legs 2001
	Feet 1

 /// STATS
	Agility			83
	Dexterity		64
	Strength		83
	Wisdom			71
	Perception		64

 /// SKILLS
	Marksmanship	71
	Medical			30
	Mechanics		6
	Explosives		93
	Sneak			40

 /// TRAITS
	Trait MachineGunExpert
	Trait MeleeAdept
	Trait ExplosivesAdept

	Level 1
	
	HiringFee 18464
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
	// Likes 0 "Razor"

 /// - EQUIP:
	// Weapons
	AddItem 28		// Tec 9
	AddItem 911		// 9_mm
	AddItem 911		// 9_mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3030 	// Kevlar pants - brown	
	AddItem 2110	// Uniform - brown
	AddItem 1223	// Beret - black
	AddItem 4000	// Kevlar Vest

	
	// Items
	AddItem 125		// Frag Grenade
	AddItem 120		// Defuse Kit
}

//14 =========================================================================================================================================
Character ("Fox", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 14
	VoiceType 14
	FacialAnimType 0
	Portrait 1014

	Head 514
	Cap 58	//hair 13 brown
	Torso 910
	Legs 2010	//naked
	Feet 10

 /// STATS
	Agility			75
	Dexterity		81
	Strength		55
	Wisdom			71
	Perception		68

 /// SKILLS
	Marksmanship	49
	Medical			80
	Mechanics		15
	Explosives		8
	Sneak			64

 /// TRAITS
	Trait Nudist
	Trait Teamplayer
	Trait SubMachineGunExpert

	Level 1
	
	HiringFee 8885
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Wolf"
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	// Weapons
	AddItem 26		// MP5K
	AddItem 7102	// Laser sight
	AddItem 911		// 9_mm
	AddItem 911		// 9_mm

	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3100	// Shorts - jeans
	AddItem 2030	// T-shirt - black chick
	
	// Items
	AddItem 100		// Large Medkit
}

//15 =========================================================================================================================================
Character ("Sidney", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 15	
	VoiceType 15
	Portrait 1009
	//portrait check!

	Head 15
	//Cap 500	//grunty black	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			70
	Dexterity		91
	Strength		76
	Wisdom			78
	Perception		89

 /// SKILLS
	Marksmanship	72
	Medical			50
	Mechanics		2
	Explosives		15
	Sneak			82

 /// TRAITS
	Trait SubmachineGunAdept
	Trait Gunslinger
	Trait TeamPlayer

	Level 1
	
	HiringFee 24832
	HiringDeathRate 15
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Scope"

 /// - EQUIP:
	// Weapons
	AddItem 9		// HK MP53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	// Armor
	AddItem 2092	// Long sleeves shirt - grey
	AddItem 3121	// Trousers - black
	AddItem 5025	// Shoes - white
	AddItem 4021	// Concealable ballistic vest
	AddItem 1275	// Flatcap

	// Items
	AddItem 101		// Medkit
	AddItem 125		// Frag Grenade
}

//16 =========================================================================================================================================
Character ("Gus", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 16
	VoiceType 16
	Portrait 1007
	//portrait check!
	
	Head 16
	Torso 11
	Legs 2002
	Feet 2

 /// STATS
	Agility			65
	Dexterity		83
	Strength		82
	Wisdom			94
	Perception		97

 /// SKILLS
	Marksmanship	93
	Medical			68
	Mechanics		80
	Explosives		93
	Sneak			73

 /// TRAITS
	Trait MachineGunExpert
	Trait AssaultRifleExpert
	Trait Overweight

	Level 1

	HiringFee 55865
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Len"

 /// - EQUIP:
	//Weapons
	AddItem 12		// G3
	AddItem 7104	// Folding stock
	AddItem 901		// 7.62mmN
	AddItem 39		// Glock17
	AddItem 911		// 9mm
 
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3081 	// Spectra pants tucked - camo02
	AddItem 2201 	// T-shirt - black
	AddItem 4001 	// Spectra Vest
	AddItem 1101	// Military cap - camo02

	// Items
	AddItem 101		// Medkit
	AddItem 401		// Mini grenade
}

//17 =========================================================================================================================================
Character ("Buns", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 17
	VoiceType 17
	FacialAnimType 1
	Portrait 1017

	Head 517
	Cap 90		//hair 23 brown
	Torso 303	//top 02 01
	Legs 2010
	Feet 10

 /// STATS
	Agility			75
	Dexterity		82
	Strength		59
	Wisdom			81
	Perception		72

 /// SKILLS
	Marksmanship	67
	Medical			56
	Mechanics		2
	Explosives		1
	Sneak			49

 /// TRAITS
	Trait SniperRifleAdept
	Trait Runner
	Trait HandgunExpert

	Level 1

	HiringFee 12035
	HiringDeathRate 38
	HiringReputation 0 

 /// - RELATIONS:
	Dislikes 1 "Reaper"
	Hates 0 "Fox"
	Hates 0 "Reaper"

 /// - EQUIP:
	// Weapons
	AddItem 5		// USP
	AddItem 7100	// Sights set
	AddItem 903		// 45. Cal
	AddItem 903		// 45. Cal
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 2075	// Shirt - hawaii red
	AddItem 3125	// Trousers - grey
	AddItem 4003	// Flak Jacket 1
	
	// Items
	AddItem 101		// Medkit
}

//18 =========================================================================================================================================
Character ("Ice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 18 
	VoiceType 18
	Portrait 1001

	Head 518
	Cap	539		// hair 03 black
	Torso 902
	Legs 2002
	Feet 2

 /// STATS
	Agility			81
	Dexterity		86
	Strength		79
	Wisdom			78
	Perception		82

 /// SKILLS
	Marksmanship	71
	Medical			3
	Mechanics		52
	Explosives		1
	Sneak			76

 /// TRAITS
	Trait SubmachineGunExpert
	Trait Teamplayer 

	Level 1

	HiringFee 19996
	HiringDeathRate 35
	HiringReputation 0 

 /// - RELATIONS:
	Likes 0 "Magic"
	Likes 1 "Grizzly"

 /// - EQUIP:
	// Weapons
	AddItem 5020	// Chucks
	AddItem 2077	// Shirt - camo08
	AddItem 3100	// Trousers - jeans short
	AddItem 1245	// Bandanna - blue pattern
	
	// Armor
	AddItem 7046	// IMI Uzi
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm
	AddItem 90		// Silencer
	
	// Items
  	AddItem 111		// Field Cleaning Kit

}

//19 =========================================================================================================================================
Character ("Spider", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 19
	VoiceType 19
	FacialAnimType 2
	Portrait 1025

	Head 519
	Cap 58		//hair 13 brown
	Torso  303	//top 02 01
	Legs 2010
	Feet 10

 /// STATS
	Agility			61
	Dexterity		76
	Strength		68
	Wisdom			76
	Perception		66

 /// SKILLS
	Marksmanship	57
	Medical			83
	Mechanics		0
	Explosives		0
	Sneak			81

 /// TRAITS
	Trait NightOps
	Trait Chameleon
	Trait Runner

	Level 1
	
	HiringFee 13085
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Static"

 /// - EQUIP:
  	// Weapons
	AddItem 65		// M1911
	AddItem 903		// .45 ACP
	AddItem 903		// .45 ACP
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 3122	// Trousers - blue
	AddItem 2073	// Short sleeves shirt - white
	AddItem 1236	// Bandanna - white

	// Items
	AddItem 100		// Large Medkit
	AddItem 104		// Syringe
}

//20 =========================================================================================================================================
Character ("Cliff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 20
	VoiceType 20
	Portrait 1011

	Head 511
	Cap 527	//lynx brown
	Torso 3
	Legs 2000
	Feet 0

 /// STATS
	Agility			65
	Dexterity		70
	Strength		75
	Wisdom			89
	Perception		72

 /// SKILLS
	Marksmanship	80
	Medical			86
	Mechanics		24
	Explosives		51
	Sneak			31

 /// TRAITS
	Trait SubmachineGunAdept
	Trait Untouched
	Trait Runner

	Level 1
	
	HiringFee 16381
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 9		// MP53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
 
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 2073	// shirt - white
	AddItem 3021	// Kevlar Pants - camo02
	AddItem 4023	// Combat Medic Vest
	AddItem 1181	// Hat - camo02
	
	// Items
	AddItem 100 // Large Medkit
}

//21 =========================================================================================================================================
Character ("Bull", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 21
	VoiceType 21
	Portrait 1006

	Head 3
	Torso 1
	Legs 2000
	Feet 0

 /// STATS
	Agility			59
	Dexterity		64
	Strength		98
	Wisdom			65
	Perception		60

 /// SKILLS
	Marksmanship	52
	Medical			10
	Mechanics		25
	Explosives		17
	Sneak			25

 /// TRAITS
	Trait Tough
	Trait Overweight
	Trait MeleeExpert

	Level 1
	
	HiringFee 10707
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Nails"	

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// .357 cal
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3061	// Spectra Pants - camo02
	Attachment 60	// Knife holster 2
	AddItem 2067	// Shirt - beige
	AddItem 1230	// Bandana - beige
	AddItem 4003	// Flak Jacket

	// Items
	AddItem 181		// Crowbar
}

//22 =========================================================================================================================================
Character ("Hitman", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 22
	VoiceType 22
	Portrait 1003

	Head 22
	Torso 0
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		40
	Strength		69
	Wisdom			79
	Perception		88

 /// SKILLS
	Marksmanship	79
	Medical			3
	Mechanics		11
	Explosives		35
	Sneak			35

 /// TRAITS
 Trait Overweight
 Trait Teamplayer
 Trait SubMachineGunExpert

	Level 1
	
	HiringFee 12879
	HiringDeathRate 15
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Grunty"
	Likes 1 "Raven"
	Hates 0 "Raider"

 /// - EQUIP:
	// Weapons
	AddItem 7015	// FAMAE SAF
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm

	// Armor	
	AddItem 5023	// Shoes - black
	AddItem 3121	// Trousers - black
	Attachment 81	// Handgun holster leather
	AddItem 2070	// Shirt - brown
	AddItem 4021	// Concealable ballistic vest

	// Items
	AddItem 127		// Stun Grenade

}

//23 =========================================================================================================================================
Character ("Buzz", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 23
	VoiceType 23
	FacialAnimType 0
	Portrait 1004

	Head 525
	Cap 76		//hair 18 black	
	Torso  910	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// STATS
	Agility			82
	Dexterity		71
	Strength		68
	Wisdom			73
	Perception		87

 /// SKILLS
	Marksmanship	85
	Medical			0
	Mechanics		5
	Explosives		19
	Sneak			84

 /// TRAITS
 Trait AssaultRifleExpert
 Trait MachineGunAdept

	Level 1

	HiringFee 22767
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
  	Dislikes 0 "Lynx"
  	Hates 0 "Lynx"

 /// - EQUIP:
	// Weapons
	 AddItem 35		// Enfield L85
	 AddItem 908	// 5.56mm

	// Armor
	AddItem 5043	// Military boots - white
	AddItem 3095	// Spectra pants tucked - camo09 snow
	AddItem 6007	// Scarf - white
	AddItem 4021	// Concealable ballistic vest
}

//24 =========================================================================================================================================
Character ("Raider", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 24
	VoiceType 24
	Portrait 1010

	Head 24	
	Torso 2
	Legs 2000
	Feet 0

 /// STATS
	Agility			71
	Dexterity		85
	Strength		80
	Wisdom			83
	Perception		87

 /// SKILLS
	Marksmanship	77
	Medical			11
	Mechanics		12
	Explosives		20
	Sneak			78

 /// TRAITS
 Trait AssaultRifleAdept
 Trait Gunslinger
 Trait TeamPlayer

	Level 1
	
	HiringFee 21552
	HiringDeathRate 35
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Raven"
	Hates 0 "Hitman"

 /// - EQUIP:
	// Weapons
	AddItem 56		// HK G36C
	AddItem 908		// 5_56mm
	
	// Armor
	AddItem 5040	// Boots black
	AddItem 3054	// Kevlar Pants short - camo08
	Attachment 70	// Handgun holster
	AddItem 4020	// SWAT Vest
	AddItem 2116	// Uniform - camo08
	AddItem 1147	// Helmet /w goggles - camo08
	
	// Items
	Additem 400		// Flashbang grenade
}

//25 =========================================================================================================================================
Character ("Raven", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 25
	VoiceType 25
	FacialAnimType 2
	Portrait 1025

	Head 725
	Cap 77	//hair 18 blonde
	Torso  910 //naked
	Legs 2010
	Feet 10

 /// STATS
	Agility			76
	Dexterity		88
	Strength		56
	Wisdom			77
	Perception		86

 /// SKILLS
	Marksmanship	84
	Medical			17
	Mechanics		5
	Explosives		5
	Sneak			72

 /// TRAITS
	Trait SniperRifleAdept
	Trait NightOps

	Level 1

	HiringFee 20124
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
  	Likes 0 "Raider"
	Likes 1 "Spider"

 /// - EQUIP:
	AddItem 7004	// M1A SOCOM 16
	AddItem 901		// 7_62mm NATO
	AddItem 96		// ACOG 4x
	
	AddItem 5040	// Boots black
	AddItem 3054	// Kevlar Pants short - camo08
	Attachment 50	// Knife holster
	AddItem 2041	// T-shirt - camo08
	AddItem 4020	// SWAT Vest
	AddItem 6030	// Sunglasses - ballistic

}

//26 =========================================================================================================================================
Character ("Static", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 26
	VoiceType 26
	Portrait 1005

	Head 26
	Cap 557	//hair static brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		91
	Strength		64
	Wisdom			74
	Perception		78

 /// SKILLS
	Marksmanship	71
	Medical			5
	Mechanics		93
	Explosives		28
	Sneak			45

 /// TRAITS
	Trait ShotgunExpert
	Trait NightOps

	Level 1
	
	HiringFee 23113
	HiringDeathRate 39
	HiringReputation 0

 /// - RELATIONS:
	Likes 1 "Spider"
	Dislikes 1 "Stephen"

 /// - EQUIP:
	// Weapons
	AddItem 33 		// M870 Shotgun
	AddItem 905 	// Gauge 12
	AddItem 905 	// Gauge 12
	
	// Armor
	AddItem 5024	// Shoes - brown
	AddItem 2351	// Leather jacket - black
	AddItem 3030	// Kevlar Pants - brown
	
	// Items
	AddItem 110		// Tool Kit
	AddItem 182		// Lockpick
}

//27 =========================================================================================================================================
Character ("Len", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 27
	VoiceType 27
	Portrait 1002

	Head 27
	Torso 13
	Legs 2001
	Feet 1

 /// STATS
	Agility			80
	Dexterity		85
	Strength		77
	Wisdom			83
	Perception		95

 /// SKILLS
	Marksmanship	78
	Medical			35
	Mechanics		54
	Explosives		47
	Sneak			78

 /// TRAITS
	Trait TeamPlayer
	Trait MachineGunAdept
	Trait AssaultRifleExpert

	Level 1

	HiringFee 32106
	HiringDeathRate 7
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Dr.Q"

 /// - EQUIP:
	// Weapons
	AddItem 2		// M4 Carbine
	AddItem 908 	// 5_56mm
 
	// Armor
	AddItem 5042	// Military boots - brown
	AddItem 3043 	// Kevlar pants tucked - camo04
	Attachment 50	// Knife holster
	AddItem 2103	// Uniform - camo04
	AddItem 1222	// barret - 03 green
	AddItem 4004	// Flak Jacket 2
	
	// Items
  	AddItem 104		// Syringe
}

//28 =========================================================================================================================================
Character ("Danny", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 28
	VoiceType 28
	Portrait 1007

	Head 28
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			85
	Dexterity		79
	Strength		68
	Wisdom			82
	Perception		69

 /// SKILLS
	Marksmanship	60
	Medical			88
	Mechanics		12
	Explosives		0
	Sneak			55

 /// TRAITS
	Trait HandgunExpert
	Trait Runner
	Trait Scout

	Level 1
	
	HiringFee 19030
	HiringDeathRate 33
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	// Weapons
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	Additem 7101	// Grip kit
	
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3092 	// Spectra pants tucked - grey
	Attachment 80	// Handgun holster
	AddItem 2071 	// Shirt - green
	AddItem 4023 	// Combat Medic Vest

	// Items
	AddItem 100		// large Medkit
}


//29  =========================================================================================================================================
Character ("Magic", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 29
	VoiceType 29
	Portrait 1029

	Head 529
	Cap	539	//ice
	Torso 901
	Legs 2001
	Feet 1

 /// STATS
	Agility			94
	Dexterity		88
	Strength		92
	Wisdom			80
	Perception		92

 /// SKILLS
	Marksmanship	89
	Medical			24
	Mechanics		91
	Explosives		27
	Sneak			93

 /// TRAITS
	Trait Chameleon
	Trait Runner
	Trait AssaultRifleExpert

	Level 1
	
	HiringFee 59327
	HiringDeathRate 10
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Blood"
	Likes 1 "Ice"
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	// Weapon
	AddItem 15		// IMI Tavor TAR-21
	AddItem 7103	// Rifle suppressor
	AddItem 908		// 5.56mm

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3088	// Spectra pants tucked - black
	Attachment 80	// Handgun holster
	AddItem 2201	// T-shirt - black
	AddItem 4000	// Kevlar Vest
	Additem 1250	// Beanie hat - black

	// Items
	AddItem 182 // Lockpick
	AddItem 111 // Tool Kit
}


//30 =========================================================================================================================================
Character ("Stephen", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 30
	VoiceType 30
	Portrait 1002

	Head 505
	Cap 570		//md black	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			71
	Dexterity		78
	Strength		80
	Wisdom			94
	Perception		80

 /// SKILLS
	Marksmanship	67
	Medical			25
	Mechanics		15
	Explosives		60
	Sneak			64

 /// TRAITS
	Trait SubmachineGunAdept
	Trait NightOps
	Trait TeamPlayer

	Level 1
	
	HiringFee 17288
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Static"
	Hates 0 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 25		// P90
	AddItem 909		// 5.7mm
	Additem 7102	// Laser sight

	// Armor
	Additem 5023	// Shoes - black
	AddItem 3121 	// Trousers - black
	AddItem 2122	// Jacket - black red tie
}


//31 =========================================================================================================================================
Character ("Scully", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 31
	VoiceType 31
	Portrait 1008

	Head 3	
	Cap 541	//hair
	Torso 1
	Legs 2000
	Feet 0

 /// STATS
	Agility			94
	Dexterity		90
	Strength		91
	Wisdom			85
	Perception		90

 /// SKILLS
	Marksmanship	84
	Medical			36
	Mechanics		61
	Explosives		66
	Sneak			91

 /// TRAITS
	Trait MeleeExpert
	Trait MachineGunExpert
	Trait Teamplayer

	Level 1

	HiringFee 43488
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 14		// Steyr AUG-A2
	AddItem 908		// 5_56mm

	// Armor
	AddItem 5041	// Military boots - light brown
	AddItem 3086 	// Spectra pants tucked - camo07
	AddItem 2026 	// T-shirt - camo07
	AddItem 4022 	// Dyneema vest

	// Items
	AddItem 104 // Syringe
	AddItem 127 // Stun grenades
}

//32 
Character ("Malice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 32
	VoiceType 32
	Portrait 1000

	Head 00
	Cap 527			// Lynx hair brown
	Torso 2000		// white
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		83
	Strength		89
	Wisdom			55
	Perception		64

 /// SKILLS
	Marksmanship	73
	Medical			12
	Mechanics		14
	Explosives		16
	Sneak			60

 /// TRAITS
	Trait MeleeExpert
	Trait Tough
	Trait DeathWish

	Level 1

	HiringFee 14541

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Spider"
	
 /// - EQUIP:
	// Weapons
	AddItem 42		// Beretta 93R 
	AddItem 911		// 9_mm

	
	Additem 5022	// Shoes - sport
	AddItem 2204	// T-shirt - green
	AddItem 3025 	// Kevlar pants - camo06
	Additem 4003	// Light Flak Jacket
}

//33 =========================================================================================================================================
Character ("DrQ", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 33
	VoiceType 33
	Portrait 1200
	//Portrait 1001

	Head 33	
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		81
	Strength		73
	Wisdom			85
	Perception		54

 /// SKILLS
	Marksmanship	58
	Medical			87
	Mechanics		19
	Explosives		20
	Sneak			63

 /// TRAITS
 Trait MeleeAdept
 Trait NightOps
 Trait Pathfinder

	Level 1
	
	HiringFee 17519
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 16		// Type 85
	AddItem 917		// 7_62x25mm
	AddItem 917		// 7_62x25mm

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3032	// Kevlar Pants - grey
	Attachment 50	// Knife holster
	AddItem 2202	// T-shirt - blue
	Additem 4023	// Combat Medic Vest

	// Items
	AddItem 100		// Large Medikit
	AddItem 104		// Syringe

}

//34  =========================================================================================================================================
Character ("Nails", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 34
	VoiceType 34
	Portrait 1009

	Head 534
	Cap 557	//static brown		
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			60
	Dexterity		86
	Strength		90
	Wisdom			67
	Perception		76

 /// SKILLS
	Marksmanship	71
	Medical			11
	Mechanics		63
	Explosives		78
	Sneak			71

 /// TRAITS
 Trait ShotgunExpert
 Trait ExplosivesExpert
 Trait Tough

	Level 1
	
	HiringFee 21443
	HiringDeathRate 20
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Fox"

 /// - EQUIP:
	// Weapons
	AddItem 20		// FN Tactical
	AddItem 7105	// Gen II sights system 
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3127	// Trousers - jeans
	AddItem 2035	// T-shirt - metallica
	AddItem 4021	// Concealable ballistic vest
	Additem 6022	// Sunglasses - Holbrook

	// Items
 	AddItem 110		// Toolkit
	AddItem 182		// lock pick
	AddItem 161		// C4 with remote
}

//35  =========================================================================================================================================
Character ("Thor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 35
	VoiceType 35
	Portrait 1002

	Head 535
	Cap	547
	Torso 0	//white naked
	Legs 2000
	Feet 0

 /// STATS
	Agility			83
	Dexterity		80
	Strength		76
	Wisdom			77
	Perception		74

 /// SKILLS
	Marksmanship	72
	Medical			70
	Mechanics		35
	Explosives		11
	Sneak			82

 /// TRAITS
 Trait HandgunExpert
 Trait Scavenger
 Trait Teamplayer

	Level 1
	
	HiringFee 19409
	HiringDeathRate 10
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ice"
	Likes 1 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 40		// Glock 18
	AddItem 90		// Silencer
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm
 
	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3028	// Kevlar Pants - black
	Attachment 81	// Handgun holster
	AddItem 2206	// T-shirt - white
	AddItem 4003	// Flak Jacket

	// Items
	AddItem 101 //MedKit

}


//36
Character ("Scope", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 36
	VoiceType 36
	FacialAnimType 1
	Portrait 1017

	Head 14
	Cap 41	//hair 9 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// STATS
	Agility			89
	Dexterity		76
	Strength		64
	Wisdom			81
	Perception		97

 /// SKILLS
	Marksmanship	90
	Medical			17
	Mechanics		4
	Explosives		21
	Sneak			89

 /// TRAITS
	Trait SniperRifleExpert
	Trait NightOps
	Trait Runner

	Level 1
	
	HiringFee 42293
	HiringDeathRate 20
	HiringReputation 0
 

 /// - RELATIONS:
	Likes 0 "Sidney"

 /// - EQUIP:
	// Weapons
	AddItem 23		// M24
	AddItem 95		// Scope
	AddItem 901		// 7.62mm Nato
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3020	// Kevlar Pants - camo01
	Attachment 60	// Knife holster
	AddItem 2060	// Shirt - camo01
	AddItem 4000	// Kevlar Vest
	AddItem 6022	// Sunglasses - Holbrook
	AddItem 1100	// Military cap - camo01
}


//37
Character ("Wolf", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 37
	VoiceType 37
	Portrait 1008

	Head 502
	Cap	570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			83
	Dexterity		82
	Strength		89
	Wisdom			76
	Perception		71

 /// SKILLS
	Marksmanship	66
	Medical			48
	Mechanics		65
	Explosives		40
	Sneak			56

 /// TRAITS
	Trait ShotgunExpert
	Trait Gunslinger

	Level 1

	HiringFee 15075
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Lynx"

 /// - EQUIP:
	// Weapons
	AddItem 7034	// Ithaca 37 "Stakeout"
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3127 	// Trousers - jeans
	AddItem 2070 	// Shirt - brown

	// Items
	AddItem 110		// Tool Kit
	AddItem 104		// Syringe
}


//38
Character ("MD", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 38
	VoiceType 38
	Portrait 1000

	Head 505
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			62
	Dexterity		70
	Strength		76
	Wisdom			94
	Perception		45

 /// SKILLS
	Marksmanship	52
	Medical			80
	Mechanics		7
	Explosives		0
	Sneak			39

 /// TRAITS
	Trait Teamplayer
	Trait Wimp
	Trait MeleeAdept

	Level 1
	
	HiringFee 10048
	HiringDeathRate 30
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 41		// Beretta 92F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
 
	// Armor
	AddItem 5020	//chucks
	AddItem 3120 	//trousers beige
	AddItem 2071 	//shirt green

	// Items
	AddItem 101 // Medkit
}


//39
Character ("Meltdown", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 39
	VoiceType 39
	FacialAnimType 2
	Portrait 1025

	Head 539
	Cap 55			// hair 12 red
	Torso  300		// top 01 01
	Legs 2010		// naked
	Feet 10

 /// STATS
	Agility			74
	Dexterity		80
	Strength		76
	Wisdom			82
	Perception		83

 /// SKILLS
	Marksmanship	68
	Medical			3
	Mechanics		22
	Explosives		60
	Sneak			87

 /// TRAITS
	Trait ExplosivesExpert
	Trait Loner
	Trait MachineGunExpert

	Level 1

	HiringFee 18003
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 17		// M249
	AddItem 908		// 5_56mm
	AddItem 908		// 5_56mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3127	// Trousers - jeans
	AddItem 2152	// Biker jacket - black
	AddItem 4021	// Concealable ballistic vest
}


//40
Character ("Biff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 40
	VoiceType 40
	Portrait 1006

	Head 9
	Cap 502			// 501
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		73
	Strength		49
	Wisdom			66
	Perception		68

 /// SKILLS
	Marksmanship	57
	Medical			24
	Mechanics		0
	Explosives		4
	Sneak			25

 /// TRAITS
 Trait TeamPlayer
 Trait Untouched
 Trait Wimp

	Level 1

	HiringFee 4416
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Larry"
	Likes 1 "Flo"

 /// - EQUIP:
	// Weapons
	AddItem 36		// .38 S&W
	AddItem 902		// .38 Special
	AddItem 902		// .38 Special

	// Armor
	AddItem 5023	// Shoes - black
	AddItem 3125	// Trousers - grey
	AddItem 2124	// Jacket - black

	// Items
	AddItem 709		// Milk low fat

}

//41
Character ("Haywire", 0)
{
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 41
	VoiceType 41
	Portrait 1002

	Head 127
	Cap	547
	Torso 0			// white naked
	Legs 2000
	Feet 0

 /// STATS
	Agility			63
	Dexterity		78
	Strength		79
	Wisdom			58
	Perception		86

 /// SKILLS
	Marksmanship	48
	Medical			2
	Mechanics		8
	Explosives		31
	Sneak			33

 /// TRAITS
 Trait MeleeAdept
 Trait SubmachineGunAdept

	Level 1

	HiringFee 10366
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Razor"
	Likes 1 "Numb"
	Dislikes 0 "Biff"

 /// - EQUIP:
	// Weapons
	AddItem 65		// M1911A1
	AddItem 903		// .45 ACP

	// Armor
	AddItem 5024	// Shoes - brown
	AddItem 3300	// Trousers - jeans black
	Attachment 51
	AddItem 2032	// T-shirt - size matters

}

//42
Character ("Gasket", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 42
	VoiceType 42
	Portrait 1009

	Head 3
	Cap	547
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			72
	Dexterity		89
	Strength		73
	Wisdom			49
	Perception		69

 /// SKILLS
	Marksmanship	54
	Medical			0
	Mechanics		82
	Explosives		8
	Sneak			25

 /// TRAITS
 Trait ShotgunAdept
 Trait Pathfinder
 Trait Scavenger

	Level 1

	HiringFee 14518
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 33		// Remington M870
	AddItem 905		// 12 gauge
	AddItem 905		// 12 gauge

	// Armor
	AddItem 5022	// Shoes - sport
	AddItem 3028	// Kevlar Pants - black
	AddItem 2076	// Short sleeves shirt - 03 mechanic/employee
	AddItem 6031	// Sunglasses - police

	// Items
	/AddItem 111	// Field Cleaning Kit
	AddItem 182		// lockpick
}

//43
Character ("Razor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 43	
	VoiceType 43

	Portrait 1002
	Head 7
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		87
	Strength		80
	Wisdom			53
	Perception		78

 /// SKILLS
	Marksmanship	47
	Medical			12
	Mechanics		8
	Explosives		11
	Sneak			60

 /// TRAITS
 Trait MeleeExpert
 Trait Macho

	Level 1
	
	HiringFee 16199
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Haywire"
	Likes 1 "Fidel"
	Dislikes 0 "Biff"
	Dislikes 1 "Flo"

 /// - EQUIP:
	// Weapons
	AddItem 37		// FN Barracuda
	AddItem 900		// .357 Magnum

	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3032	// Kevlar Pants - grey
	Attachment 50
	AddItem 2029	// T-shirt - red Angel of death
}

//44
Character ("Flo", 0)
{
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 44
	VoiceType 44
	FacialAnimType 0
	Portrait 1014

	Head 14
	Cap 54			// hair 12 brown
	Torso 300		// top 01 01
	Legs 2010		// naked
	Feet 10

 /// STATS
	Agility			43
	Dexterity		74
	Strength		45
	Wisdom			89
	Perception		69

 /// SKILLS
	Marksmanship	44
	Medical			19
	Mechanics		7
	Explosives		2
	Sneak			68

 /// TRAITS
 Trait TeamPlayer
 Trait Overweight
 Trait Wimp

	Level 1
	
	HiringFee 3528
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Biff"
	Likes 1 "Lynx"
	Dislikes 0 "Meltdown"

 /// - EQUIP:
	// Weapons
	AddItem 36		// SW 38er Special
	AddItem 902		// 38cal
	AddItem 902		// 38cal

	// Armor
	AddItem 5020	// Sneakers
	AddItem 3126	// Trousers - white
	Additem 2068	// Short sleeves shirt - black
	AddItem 1275	// Flatcap
}

//45
Character ("Gumpy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 45
	VoiceType 45
	Portrait 1003

	Head 6
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			63
	Dexterity		71
	Strength		70
	Wisdom			90
	Perception		66

 /// SKILLS
	Marksmanship	52
	Medical			9
	Mechanics		0
	Explosives		67
	Sneak			15

 /// TRAITS
 Trait ExplosivesExpert

	Level 1
	
	HiringFee 9260
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 7030	// Makarov PM
	AddItem 924		// 9x18mm Makarov
	AddItem 924		// 9x18mm Makarov

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 3124	// Trousers - green
	AddItem 2072	// Short sleeves shirt - grey
	AddItem 1192	// Hat - grey

	// Items
	AddItem 161		// C4 Remote
	AddItem 120		// Defuse Kit
}

//46
Character ("Larry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 46
	VoiceType 46
	Portrait 1005

	Head 550
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		75
	Strength		67
	Wisdom			70
	Perception		68

 /// SKILLS
	Marksmanship	73
	Medical			64
	Mechanics		14
	Explosives		90
	Sneak			75

 /// TRAITS
 Trait ExplosivesExpert
 Trait Teamplayer

	Level 1
	
	HiringFee 17428
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Biff"
	Likes 1 "Flo"
	Dislikes 0 "Steroid"
	Dislikes 1 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 54		// MP5SD
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3045	// Kevlar Pants tucked - camo06
	Attachment 70
	AddItem 2085	// Long sleeves shirt - camo06
	Vest 20

	// Items
	AddItem 101		// Medkit
	AddItem 160		// C4 timer
 }
 
 //48
Character ("Cougar", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 48
	VoiceType 48
	Portrait 1003
	Portrait 1008

	Head 5
	Cap 547
	Torso 0
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		78
	Strength		82
	Wisdom			77
	Perception		82

 /// SKILLS
	Marksmanship	84
	Medical			49
	Mechanics		58
	Explosives		37
	Sneak			85

 /// TRAITS
 Trait AssaultRifleExpert
 Trait Runner

	Level 1
	
	HiringFee 24746
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Wolf"
	Likes 1 "Len"

 /// - EQUIP:
	// Weapons
	AddItem 2		// M4
	AddItem 908		// 5.56mm Nato
	AddItem 908		// 5.56mm Nato

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3074	// Spectra Pants - camo08
	AddItem 2206	// T-shirt - white
	AddItem 4000	// Kevlar armor
}

//49
Character ("Numb", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 0

	TextIndex 49
	VoiceType 49
	Portrait 1003

	Head 602
	Cap	560	//hair	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			91
	Dexterity		66
	Strength		84
	Wisdom			70
	Perception		68

 /// SKILLS
	Marksmanship	88
	Medical			58
	Mechanics		9
	Explosives		13
	Sneak			57

 /// TRAITS
 Trait NightOps
 Trait MeleeExpert

	Level 1
	
	HiringFee 20076
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Malice"
	Dislikes 0 "Scope"
	Dislikes 1 "Sidney"
	Dislikes 2 "Vicki"
	//Hates 0 "Sidney"
	//Hates 1 "Vicki"

 /// - EQUIP:
	// Weapons
	AddItem 27		// Ingram MAC-10
	AddItem 903		// .45 ACP
	AddItem 903		// .45 ACP

	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3092	// Spectra pants tucked - grey
	Attachment 60
	AddItem 2045	// T-shirt - 17 gasmask
	AddItem 4022	// Dyneema vest
	AddItem 6030	// Sunglasses - ballistic
}

//50
Character ("Bubba", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 50
	VoiceType 50
	Portrait 1008

	Head 69 // 508
	Torso 2	//black shirt
	Legs 2000
	Feet 0

 /// STATS
	Agility			54
	Dexterity		68
	Strength		96
	Wisdom			29
	Perception		54

 /// SKILLS
	Marksmanship	73
	Medical			0
	Mechanics		59
	Explosives		61
	Sneak			5

 /// TRAITS
 Trait SubmachineGunExpert
 Trait DeathWish
 Trait Overweight

	Level 1
	
	HiringFee 10454
	HiringDeathRate 39
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Buzz"

 /// - EQUIP:
	// Weapons
	AddItem 9		// HK53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm

	// Armmor
	AddItem 5040	// Military boots - black
	AddItem 3069	// Spectra Pants - blue
	Attachment 80
	Additem 2109	// Uniform - blue
	Vest 22
	AddItem 1109	// Military cap - blue

	// Items
	AddItem 181		// Crowbar
}


///////////////RPC /////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////

//57
Character ("Miguel", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 117
	VoiceType 57
	Portrait 1007

	Head 33
	Cap 570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	Dexterity 72
	Strength 89
	Wisdom 93
	Perception 86

	Marksmanship 60
	Mechanics 41
	Explosives 31
	Medical 12
	Sneak 39
	
	Level 1

 /// - TRAITS:
 	Trait AssaultRifleAdept
 	Trait TeamPlayer
 	Trait Scout

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3030	// Kevlar pants - brown
	AddItem 2083	// Long sleeves shirt - camo04

	RecruitAchievement 40
}

//58
Character ("Carlos", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 123
	VoiceType 58
	Portrait 1005

	Head 58
	Cap 570	//md black
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 70
	Dexterity 72
	Strength 74
	Wisdom 89
	Perception 79

	Marksmanship 47
	Mechanics 68
	Explosives 51
	Medical 27
	Sneak 45
	
	Level 1

 /// - TRAITS:
 	Trait Bargainer
 	Trait ShortSighted
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3028	// Kevlar pants - black
	AddItem  2070	// Shirt - brown

	// Items
	AddItem  110	// Tool Kit

	RecruitAchievement 41
}

//59
Character ("Ira", 5)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 101 //Used for recruitment dialog
	VoiceType 59
	FacialAnimType 2
	Portrait 1025

	Head 14
	Cap 42	//hair 9 brown
	Torso 2010
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	Dexterity 75
	Strength 56
	Wisdom 87
	Perception 88

	Marksmanship 40
	Mechanics 39
	Explosives 4
	Medical 57
	Sneak 71
	
	Level 1

 /// - TRAITS:
 	Trait Chameleon
 	Trait Pathfinder
	Trait Untouched

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5042	// Military boots - dark brown
	Attachment 81	// Handgun holster - leather
	AddItem 6006	// Scarf - green
	AddItem 3083	// Spectra pants tucked - camo04
	AddItem 2034	// T-shirt - wolfpack

	// Items
	AddItem 101		// Medikit

	RecruitAchievement 42
}

//60
Character ("Dimitri", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 119
	VoiceType 60
	Portrait 1003

	Head 2000
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	Dexterity 67
	Strength 78
	Wisdom 61
	Perception 70

	Marksmanship 61
	Mechanics 54
	Explosives 17
	Medical 9
	Sneak 53

	Level 1

 /// - TRAITS:
 	Trait HandgunExpert
 	Trait MeleeAdept
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5023	// Shoes - black
	AddItem 3027	// Kevlar pants - beige
	AddItem  2083	// Long sleeves shirt - camo04


	RecruitAchievement 43
}

//61
Character ("Devin", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 141
	VoiceType 61
	Portrait 1003

	Head 61
	Cap 572	//md brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 91
	Dexterity 89
	Strength 71
	Wisdom 93
	Perception 76

	Marksmanship 35
	Mechanics 64
	Explosives 93
	Medical 0
	Sneak 42
	
	Level 1

 /// - TRAITS:
 	Trait Scavenger
 	Trait ExplosivesExpert
 	Trait DeathWish

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5023	// Shoes - black
	AddItem 3127	// Trousers - jeans
	AddItem 2088	// Long sleeves shirt - black
	
	//Give him the items he gets from recruiting
	AddItem 140
	AddItem 140
	AddItem 161
	AddItem 161
	AddItem 160

	RecruitAchievement 44
}

//63
Character ("Hamous", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 142 // Recruit Dialogue
	VoiceType 63
	Portrait 1010

	Head 29
	Cap	540	//scully black	
	Torso 2001
	Legs  2001
	Feet 1

 /// - STATS:
	Agility 51
	Dexterity 82
	Strength 86
	Wisdom 41
	Perception 68

	Marksmanship 52
	Mechanics 49
	Explosives 2
	Medical 37
	Sneak 89
	
	Level 1

 /// - TRAITS:
 	Trait Pathfinder
 	Trait Overweight
 	Trait MeleeAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5024	// Shoes - brown
	AddItem 3125	// Trousers - grey
	AddItem 2070	// Shirt - brown

	RecruitAchievement 45
}

//66
Character ("Dynamo", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 125
	VoiceType 66
	Portrait 1006

	Head 18
	Torso 2002	//naked black
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 86
	Dexterity 76
	Strength 91
	Wisdom 80
	Perception 72

	Marksmanship 72
	Mechanics 13
	Explosives 24
	Medical 11
	Sneak 69
	
	Level 1

 /// - TRAITS:
 	Trait AssaultRifleExpert
 	Trait Gunslinger
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
 	AddItem 5020	// Sneakers
	AddItem 2069	// Shirt - blue
	AddItem 3122	// Trousers - blue

}


//67
Character ("Shank", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 140
	VoiceType 67
	Portrait 1005

	Head 2
	Cap	541	//hair
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	Dexterity 79
	Strength 75
	Wisdom 71
	Perception 78

	Marksmanship 15
	Mechanics 42
	Explosives 37
	Medical 31
	Sneak 60
	
	Level 1

 /// - TRAITS:
 	Trait Scavenger
 	Trait Gunslinger

 /// - RELATIONS:

 /// - EQUIP:
 	AddItem 5020	// Sneakers
	AddItem 2069	// Shirt - blue
	AddItem 3122	// Trousers - blue

	RecruitAchievement 47
}


//68
Character ("Iggy", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Head 68
	Torso 2000
	Legs 2000
	Feet 0
	
	TextIndex 120
	VoiceType 68
	Portrait 1005

 /// - STATS:
	Agility 81
	Dexterity 78
	Strength 83
	Wisdom 90
	Perception 78

	Marksmanship 71
	Mechanics 31
	Explosives 24
	Medical 27
	Sneak 69

	Level 1

 /// - TRAITS:
 	Trait Tough
 	Trait SubmachineGunExpert
 	Trait AssaultRifleExpert

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 9  // Mp5
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm

	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	AddItem 900 //357cal

	// Armor
	AddItem 5023	// Shoes - black
	AddItem 3030	// Kevlar pants - brown
	AddItem 2088	// Long sleeves shirt - black
	AddItem 6020	// Glasses - black

	RecruitAchievement 48
}


//69 Dr.Vincent Beaumont
Character ("Vince", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 113
	VoiceType 69

	Head 69
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 69
	Dexterity 81
	Strength 88
	Wisdom 93
	Perception 90

	Marksmanship 28
	Mechanics 5
	Explosives 0
	Medical 95
	Sneak 21
	
	Level 1

 /// - TRAITS:
 	Trait Runner
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	// Armor
	AddItem 5020	// Sneakers
	AddItem 3127	// Trousers - white
	AddItem 2091	// Long sleeves shirt - green

	RecruitAchievement 49
}

//70
Character ("Conrad", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 132
	VoiceType 70
	Portrait 1005

	Head 9
	Cap 505		// steroid black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 65
	Dexterity 70
	Strength 93
	Wisdom 92
	Perception 80

	Marksmanship 81
	Mechanics 21
	Explosives 30
	Medical 25
	Sneak 70
	
	Level 1

 /// - TRAITS:
 	Trait Scout
 	Trait Macho
 	Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 5041	// Military boots - brown
	AddItem 3027	// Kevlar pants - beige
	AddItem 2066	// Shirt - camo 07

	AddItem 7106	// Sniper scope Mk II

	RecruitAchievement 50
}

//72
Character ("Maddog", 5)
{
 /// - BODY:
	EyeColor 0

	TextIndex 124	
	VoiceType 72
	Portrait 1008

	Head  35
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 80
	Dexterity 91
	Strength 93
	Wisdom 67
	Perception 60

	Marksmanship 57
	Mechanics 43
	Explosives 53
	Medical 11
	Sneak 63
	
	Level 1

 /// - TRAITS:
 	Trait DeathWish
 	Trait ShotgunExpert

 /// - RELATIONS:

 /// - EQUIP:
 
	// Armor
	AddItem 1105	// Cap - camo6
	AddItem 3025	// Kevlar pants - camo06
	AddItem 2073	// Shirt - white

	//Items theoretically received by a quest
	AddItem 182	// lockpick
	AddItem 160	// c4 timer
	RecruitAchievement 51
}

//no Speck


//////////////////////////////////////////////////////////////////////////////
/////////////////////////--Quest NPCs--//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////

Character ("q_Slay", 4)
{
	Gender 0
	SkinColor 0
	EyeColor 1
	Head 09
	Portrait 1008
	
	Cap	537	//trevor brown
	
	Torso 2000
	Legs 2000
	Feet 0

	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	
	AddItem 140 // Mines for quest testing
	AddItem 140
	AddItem 140
	AddItem 140
	
	TextIndex 40
	VoiceType 40
	
	Agility 66
	Dexterity 56
	Strength 33
	Wisdom 12
	Perception 85
	Marksmanship 6
	Mechanics 8
	Explosives 11
	Medical 12
	Level 5
	Sneak 54
}




//////////////////////////////////////////////////////////////////////////////
//////////////////--AI Test Character--///////////////////////////////////
Character ("TestDummy", 2)
{
	Gender 0
	SkinColor 1

	Level 9
	
	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Glasses 30

	Perception 60
	Strength 1000

	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
}

//////////////////////////////////////////////////////////////////////////
/////////////////////////---HumanMilitia---///////////////////////////////
//////////////////////////////////////////////////////////////////////////

//--ELITE_MILITIA>VETERAN_MILITIA>REGULAR_MILITIA>RECRUIT_MILITIA>REVOLTER----

Character ("Revolter1", 1)    
{
	Gender 0
	SkinColor 1
	Head 29
	Portrait 1010
	EyeColor 1
	Torso 2001	
	Legs 2001
	Feet 1
	
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2223	// Checkered jacket - green
	AddItem 4021	// Concealable Vest
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	VoiceType 239
	
}

Character ("Revolter2", 1)    
{
	Gender 0
	SkinColor 2
	EyeColor 1
	Head 16
	Portrait 1007
	
	
	Torso 2002
	Legs 2002
	Feet 2
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 5040	// Military boots - black
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2031	// T-shirt - green "Born to kill"
	AddItem 4021	// Concealable Vest
	AddItem 6006	// Scarf - green
	AddItem 1223	// Beret - black
	Attachment 51	// Knife holster - brown leather
	
	VoiceType 240
	
}

Character ("Revolter3", 1)   
{
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	
	Torso 2012
	Legs 2012
	Feet 12
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 5042	// Military boots - dark brown
	AddItem 3063	// Spectra Pants - camo04
	AddItem 2075	// Shirt - Hawaii  red
	AddItem 4021	// Concealable Vest
	AddItem 1244	// Bandanna - red
	
	VoiceType 241
	
}

Character ("Revolter4", 1)    
{
	Gender 0
	SkinColor 0
	EyeColor 3
	
	Head 22
	Portrait 1003
		
	Torso 2000
	Legs 2000
	Feet 0
		
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 5041	// Military boots - brown
	AddItem 3083	// Spectra Pants short- camo04
	AddItem 2068	// Short sleeve shirt - black
	AddItem 4021	// Concealable Vest
	AddItem 1108	// Military cap - black
	
	VoiceType 243
	
}

Character ("Ferdator", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 56
	Medical 72
	Level 9
	Sneak 77

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
}

//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 55
	Agility 57
	Dexterity 75
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 65
	Mechanics 54
	Explosives 56
	Medical 52
	Level 2
	Sneak 57

	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 244
}

//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 65
	Agility 67
	Dexterity 80
	Strength 60
	Wisdom 69
	Perception 75
	Marksmanship 70
	Mechanics 64
	Explosives 66
	Medical 62
	Level 3
	Sneak 67

	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 245
}

//Level 5 Citydefender Militia
Character ("Veteran_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 77
	Dexterity 88
	Strength 70
	Wisdom 79
	Perception 81
	Marksmanship 78
	Mechanics 74
	Explosives 76
	Medical 72
	Level 5
	Sneak 77

	AddItem 9 // MP53

	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 246
}

//Level 4 Citydefender Militia
Character ("Elite_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 87
	Dexterity 92
	Strength 80
	Wisdom 89
	Perception 93
	Marksmanship 91
	Mechanics 84
	Explosives 86
	Medical 82
	Level 4
	Sneak 87

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 247
}




// ==============================================================================================================================================
// ================================================================== SOLDIERS ==================================================================
// ==============================================================================================================================================

//--ROYALGUARD>ASSASSIN>SOLDIER>BRIGAND>BANDIT----
//--    300 xp > 220 xp  > 170 xp > 100 xp >  50 xp ---
//-- Player Level up at:
// 0, 100, 400, 800, 1400, 2200, 3200, 4300, 5400, 6500, 7700




// ============================
// ==  LVL 1 ENEMY SOLDIERS  ==
// ============================

// 01. L1 Enemy soldier - Melee PVT
Character ("Bandit1", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 152
	Legs 127
	Feet 50
	
	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
	VoiceType 221
}

// 02. L1 Enemy soldier - Handgun PVT
Character ("Bandit2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 172
	Legs 122
	Feet 23

	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0

	XPForKilling 5
	VoiceType 221
}

// 03. L1 Enemy soldier - Handgun PVT
Character ("Bandit3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 128
	Legs 125
	Feet 23
	
	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	

	XPForKilling 5
	VoiceType 221
}

// 04. L1 Enemy soldier - Handgun PVT
Character ("Bandit4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 220
	Legs 300
	Feet 23
	
	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	

	XPForKilling 5
	VoiceType 221
}

// 05. L1 Enemy soldier - Handgun PVT
Character ("Bandit5", 2) 
{
	Gender 0
	SkinColor 2
	
	Head 1
	Torso 91
	Legs 121
	Feet 23		
	
	//HP 01	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	
	
	XPForKilling 5
	VoiceType 221
}

// 06. L1 Enemy soldier - Handgun PVT
Character ("Bandit6", 2) 
{
	Gender 0
	SkinColor 2
	
	Head 1
	Torso 67
	Legs 300
	Feet 23		
	
	//HP 01	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	
	
	
	XPForKilling 5
	VoiceType 221
}

// 07. L1 Enemy soldier - Handgun PVT
Character ("Bandit7", 2) 
{
	Gender 0
	SkinColor 0

	Head 2000
	Torso 206
	Legs 127
	Feet 23
	
	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	
	
	XPForKilling 5
	VoiceType 221
}

// 08. L1 Enemy soldier - Handgun PVT
Character ("Bandit8", 2) 
{
	Gender 1
	SkinColor 2

	Head 4
	Torso 74
	Legs 400
	Feet 23		

	Cap 72	//17 hair black

	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
	VoiceType 221
}


// 09. L1 Enemy soldier - Handgun PVT
Character ("Bandit9", 2) 
{
	Gender 0
	SkinColor 2

	Head 2000
	Torso 152
	Legs 127
	Feet 50		

	
	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
	VoiceType 221
}


// 010. L1 Enemy soldier - Handgun PVT
Character ("Bandit10", 2) 
{
	Gender 1
	SkinColor 2

	Head 4
	Torso 74
	Legs 400
	Feet 23		

	Cap 72	//17 hair black

	//HP 01
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
	VoiceType 221
}

// ============================
// ==  LVL 2 ENEMY SOLDIERS  ==
// ============================

// 01. L2 Enemy soldier - SMG
Character ("Brigand1", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000 
	Torso 75
	Legs 300
	Feet 23	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2225

	Path "Enemy_Path2"

	XPForKilling 10
	VoiceType 221
}

// 02. L2 Enemy soldier - CQB Specialist
Character ("Brigand2", 2) 
{
	Gender 0
	SkinColor 1
	Head 1
	Torso 221
	Legs 127
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2226
	
	Path "Enemy_Path3"

	XPForKilling 10
	VoiceType 221
}

// 03. L2 Enemy soldier - SMG
Character ("Brigand3", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000
	Cap 246
	Torso 262
	Legs 127
	Feet 50

	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2227

	Path "Enemy_Path3"

	XPForKilling 10
	VoiceType 221
}

// 04. L2 Enemy soldier - SMG
Character ("Brigand4", 2)  
{
	Gender 0
	SkinColor 1

	Head 13
	Cap 283
	Torso 124
	Legs 121
	Feet 23	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2228

	XPForKilling 10
	VoiceType 221
}

// 05. L2 Enemy soldier - SMG
Character ("Brigand5", 2)  
{
	Gender 0
	SkinColor 2

	Head 12
	Torso 87
	Legs 300
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2229
	
	
	XPForKilling 10
	VoiceType 221
}

// 06. L2 Enemy soldier - First Class PVT
Character ("Brigand6", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Cap 252
	Torso 72
	Legs 123
	Feet 23	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4016
	

	XPForKilling 10
	VoiceType 221
}

// 07. L2 Enemy soldier - SMG
Character ("Brigand7", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Cap 209
	Glasses 41
	Torso 44
	Legs 124
	Feet 20	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4017

	XPForKilling 10
	VoiceType 221
}

// 07. L2 Enemy soldier - SMG
Character ("Brigand8", 2)  
{
	Gender 0
	SkinColor 0

	Head 2000 
	Torso 75
	Legs 300
	Feet 23	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4016

	XPForKilling 10
	VoiceType 221
}

// 07. L2 Enemy soldier - SMG
Character ("Brigand9", 2)  
{
	Gender 0
	SkinColor 0

	Gender 0
	SkinColor 1
	Head 1
	Torso 221
	Legs 127
	Feet 23	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4017

	XPForKilling 10
	VoiceType 221
}

// 07. L2 Enemy soldier - SMG
Character ("Brigand10", 2)  
{
	Gender 0
	SkinColor 0

	Head 2000
	Cap 246
	Torso 262
	Legs 127
	Feet 50	
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2227

	XPForKilling 10
	VoiceType 221
}

// ============================
// ==  LVL 3 ENEMY SOLDIERS  ==
// ============================

// 01. L3 Enemy soldier - Grenadier
Character ("Soldier1", 2) 
{
	Gender 0
	SkinColor 0

	Head 13
	Cap 220
	Torso 201
	Legs 121
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3130
	AddItem 1227
	AddItem 6044
	AddItem 2225

	Path "Enemy_Path3"

	XPForKilling 20
	VoiceType 221
}

// 02. L3 Enemy soldier - Storm trooper
Character ("Soldier2", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 73
	Legs 128
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 2226
	AddItem 5065
	AddItem 3131
	AddItem 1228
	AddItem 6045
	
	Path "Enemy_Path3"

	XPForKilling 20
	VoiceType 221

}

// 03. L3 Enemy soldier - Rifleman
Character ("Soldier3", 2) 
{
	Gender 0
	SkinColor 2

	Head 2000
	Torso 89
	Legs 123
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 2227
	AddItem 5066
	AddItem 3132
	AddItem 1229
	AddItem 6046
	
	
	Path "Enemy_Path3"

	XPForKilling 20
	VoiceType 221

}

// 04. L3 Enemy soldier - Scout
Character ("Soldier4", 2) 
{
	
	Gender 0
	SkinColor 2

	Head 2000
	Torso 175
	Legs 125
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 5064
	AddItem 3131
	AddItem 6044
	AddItem 1229
	
	
	Path "Enemy_Path3"

	XPForKilling 20
	VoiceType 221
}

// 05. L3 Enemy soldier - Field Medic
Character ("Soldier5", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 11
	Cap 187
	Torso 203
	Legs 126
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4017
	AddItem 5065
	AddItem 3132
	AddItem 1227
	AddItem 6045
	
	
	XPForKilling 20
	VoiceType 221
}

// 06 L3 Enemy soldier - Tactician
Character ("Soldier6", 2) 
{
	Gender 0
	SkinColor 0

	Head 12
	Cap 267
	Torso 206
	Legs 127
	Feet 61
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 2228
	AddItem 5066
	AddItem 3130
	AddItem 6046
	AddItem 1228

	XPForKilling 20
	VoiceType 221
}

// 07. L3 Enemy soldier - Assault
Character ("Soldier7", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Cap 226
	Torso 90
	Legs 123
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3131
	AddItem 1229
	AddItem 6045
	AddItem 2229

	XPForKilling 20
	VoiceType 221
}

// 07. L3 Enemy soldier - Assault
Character ("Soldier8", 2) 
{
	Gender 0
	SkinColor 1

	Head 13
	Cap 220
	Torso 201
	Legs 121
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 5065
	AddItem 3132
	AddItem 1228
	AddItem 6045

	XPForKilling 20
	VoiceType 221
}

// 07. L3 Enemy soldier - Assault
Character ("Soldier9", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 73
	Legs 128
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4017
	AddItem 5066
	AddItem 3132
	AddItem 1229
	AddItem 6044

	XPForKilling 20
	VoiceType 221
}

// 07. L3 Enemy soldier - Assault
Character ("Soldier10", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 89
	Legs 123
	Feet 23
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3130
	AddItem 2225
	AddItem 4016
	AddItem 1228
	AddItem 6046
	
	

	XPForKilling 20
	VoiceType 221
}
// ============================
// ==  LVL 4 ENEMY SOLDIERS  ==
// ============================

// 01. L4 Enemy soldier - Spotter
Character ("Assassin1", 2) 
{
	Gender 0
	SkinColor 1

	Head 10 
	Cap 244
	Torso 262
	Legs 127
	Feet 50	
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	
	
	Path "Enemy_Path1"
	
	XPForKilling 500
	VoiceType 221
}

// 02. L4 Enemy soldier - Recon
Character ("Assassin2", 2) 
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 223
	Legs 300
	Feet 61	
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 37
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	

	Path "Enemy_Path2"

	XPForKilling 500
	VoiceType 221
}

// 03. L4 Enemy soldier - Operative
Character ("Assassin3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 87
	Legs 400
	Feet 23
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	
	XPForKilling 500
	VoiceType 221
}

// 04. L4 Enemy soldier - Engineer
Character ("Assassin4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 76
	Legs 125
	Feet 23
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 26
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	
	XPForKilling 500
	VoiceType 221
}

// 05. L4 Enemy soldier - Assault
Character ("Assassin5", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Cap 276
	Torso 73
	Legs 128
	Feet 23
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	
	Path "Enemy_Path2"

	XPForKilling 500
	VoiceType 221
}

// 06. L4 Enemy soldier - Spec Ops
Character ("Assassin6", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Cap 266
	Torso 205
	Legs 300
	Feet 61
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	
	AddItem 33
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	
	
	
	
	XPForKilling 500
	VoiceType 221
}

// 07. L4 Enemy soldier - Spec Ops
Character ("Assassin7", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 32
	Legs 124
	Feet 20
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	

	Path "Enemy_Path3"

	XPForKilling 500
	VoiceType 221
}

// 08. L4 Enemy soldier - Light gunner
Character ("Assassin8", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 69
	Legs 128
	Feet 63
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 64
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	

	XPForKilling 500
	VoiceType 221
}

// 09. L4 Enemy soldier - Light gunner
Character ("Assassin9", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 39
	Legs 122
	Feet 24

	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	
	

	XPForKilling 500
	VoiceType 221
}


// 02. L4 Enemy soldier - Recon
Character ("Assassin10", 2) 
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 223
	Legs 300
	Feet 61	
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 48
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111

	Path "Enemy_Path2"

	XPForKilling 500
	VoiceType 221
}

// ============================
// ==  LVL 5 ENEMY SOLDIERS  ==
// ============================

// 01. L5 Enemy soldier - Sniper
Character ("RoyalGuard1", 2)    
{
	Gender 0
	SkinColor 1

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 1206	// Boonie hat - camo07
	AddItem 6030	// Sunglasses - Oakley
	Attachment 51	// Knife holster - brown leather

	XPForKilling 40
	VoiceType 221
}

// 02. L5 Enemy soldier - Demolitions
Character ("RoyalGuard2", 2)  
{
	Gender 0
	SkinColor 0

	Head 35
	Torso 2000
	Legs 1
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0

	
	XPForKilling 40
	VoiceType 221
}

// 03. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard3", 2)  
{
	Gender 0
	SkinColor 2

	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	AddItem 2229

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	Attachment 70	// Handgun holster

	XPForKilling 40
	VoiceType 221
}

// 04. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard4", 2)    
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	AddItem 4016
  
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 1206	// Boonie hat - camo07
	AddItem 6030	// Sunglasses - Oakley
	Attachment 51	// Knife holster - brown leather

	XPForKilling 40
	VoiceType 221

}

// 05. L5 Enemy soldier - AMR Sniper
Character ("RoyalGuard5", 2)    
{
	Gender 0
	SkinColor 0

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	

	XPForKilling 40
	VoiceType 221
}

// 06. L5 Enemy soldier - Officer
Character ("RoyalGuard6", 2)    
{
	Gender 0
	SkinColor 0

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	

	XPForKilling 40
	VoiceType 221
}

// 07. L5 Enemy soldier - Saboteur
Character ("RoyalGuard7", 2)    
{
	Gender 0
	SkinColor 0

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	
	
	

	XPForKilling 40
	VoiceType 221
}


// 08. L5 Enemy soldier - Battle Sniper
Character ("RoyalGuard8", 2)    
{
	Gender 0
	SkinColor 2

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2086	// Long sleeves shirt - camo07
	AddItem 1206	// Boonie hat - camo07
	Attachment 60	// Knife holster - empty

	XPForKilling 40
	VoiceType 221
}

// 09. L5 Enemy soldier - Combat medic
Character ("RoyalGuard9", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40

	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
  
	
	XPForKilling 40
	VoiceType 221
}

// 04. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard10", 2)    
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
  
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2086	// Long sleeves shirt - camo07
	Attachment 70	// Handgun holster

	XPForKilling 40
	VoiceType 221

}

// ==============================================================================================================================================
// ================================================================== REDNECKS ==================================================================
// ==============================================================================================================================================

// 01. Redneck - Farmer
Character ("Hillbilly1", 3) 
{
	Gender 0
	SkinColor 0

	Feet 83			// Rubber boots
	Legs 250		// Trousers tight - dirty
	Torso 2012
	Head 11
	Cap 286			// Farmer hat
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0

	// Clothes
	AddItem 2222	// Flannel shirt - light red

	XPForKilling 5
	
	VoiceType 221
	
}
// 02. Redneck - Thug
Character ("Hillbilly2", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 25
	Legs 175
	Torso 2012
	Head 6
	Cap 266			// Trucker cap
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0

	// Clothes
	AddItem 5041	// Military boots - brown
	AddItem 3028	// Kevlar Pants - black
	AddItem 2220	// Flannel shirt - red
	
	XPForKilling 5
	
	VoiceType 221
	
}

// 03. Redneck - Cowboy
Character ("Hillbilly3", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 25
	Legs 137		// Trousers - jeans tight
	Torso 2			// Shirt - black
	Head 3
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	AddItem 5062	// Cowboy boots - brown
	AddItem 2152	// Biker jacket - black
	AddItem 6007	// Scarf - white
	AddItem 4016

	XPForKilling 10
	
	VoiceType 221
	
}

// 04. Redneck - Muscle
Character ("Hillbilly4", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 25
	Legs 175
	Torso 2			// Shirt - black
	Head 3
	Cap 269
	
	Glasses 31 
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	// Clothes
	AddItem 5021	// Shoes - leather brown
	AddItem 3300	// Trousers - jeans black
	AddItem 6031	// Sunglasses - police
	AddItem 4017

	AddItem 740		//Booze

	XPForKilling 10
	
	VoiceType 221	
}

// 05. Redneck - Cowboy 2
Character ("Hillbilly5", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 25
	Legs 251		// Trousers - leather
	Torso 2		// Shirt - black
	Head 3
	
	Agility 100
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0

	// Clothes
	AddItem 5064
	AddItem 3130
	AddItem 1227
	AddItem 6044
	AddItem 2225

	XPForKilling 20
	
	VoiceType 221	
}

// 05. Redneck - Farmer 2
Character ("Hillbilly6", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 83			// Rubber boots
	Legs 133		// Trousers tight - dirty
	Torso 2		// Shirt - black
	Head 3
	Cap 268			// Trucker cap - camo
	
	Agility 0
	Dexterity 0
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0

	// Clothes
	AddItem 2226
	AddItem 5065
	AddItem 3131
	AddItem 1228
	AddItem 6045

	XPForKilling 20
	
	VoiceType 221	
}

//Cousin
Character ("Hillbilly7", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 84
	Legs 1
	Torso 2012
	Head 11
	Cap 72		// hair black
	
	Glasses 31 
	
	Agility 0
	Dexterity 0
	Strength 50000
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0

	Attachment 50
	AddItem 2032	// T-shirt
	AddItem 1246	// Bandanna pattern - gray
	
	XPForKilling 500
	
	VoiceType 221
	
}

// 01. Redneck - Farmer
Character ("Hillbilly8", 3) 
{
	Gender 0
	SkinColor 0

	Feet 83			// Rubber boots
	Legs 250		// Trousers tight - dirty
	Torso 2012
	Head 11
	Cap 286			// Farmer hat
	
	Agility 100
	Dexterity 0
	Strength 75000
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0

	// Clothes
	AddItem 2222	// Flannel shirt - light red

	XPForKilling 500
	
	VoiceType 221
	
}


// 04. Redneck - Muscle
Character ("Hillbilly9", 3) 
{
	Gender 0
	SkinColor 1
	
	Feet 25
	Legs 175
	Torso 2			// Shirt - black
	Head 3
	Cap 269
	
	Glasses 31 
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0

	// Clothes
	AddItem 5021	// Shoes - leather brown
	AddItem 3300	// Trousers - jeans black
	AddItem 6031	// Sunglasses - police

	AddItem 740		//Booze

	XPForKilling 40
	
	VoiceType 221	
}

//Cousin
Character ("Hillbilly10", 3) 
{
	Gender 0
	SkinColor 0
	
	Feet 84
	Legs 1
	Torso 2012
	Head 11
	Cap 72		// hair black
	
	Glasses 31 
	
	Agility 100
	Dexterity 0
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0

	Attachment 50
	AddItem 2032	// T-shirt
	AddItem 1246	// Bandanna pattern - gray
	
	XPForKilling 40
	
	VoiceType 221
	
}

//////////////////////---NPCS--/////////////////////////////////////////

////////////////////--CHILDREN--//////////////////////////////////////
// Kind Junge 1 - 
Character ("npc_kid1", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1001	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 2 - 
Character ("npc_kid2", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1002	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 3 - 
Character ("npc_kid3", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1003	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 4 - 
Character ("npc_kid4", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1004	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 5 - 
Character ("npc_kid5", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1020	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 6 - 
Character ("npc_kid6", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 7 - 
Character ("npc_kid7", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1022	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 8 - 
Character ("npc_kid8", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1023	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 9 - 
Character ("npc_kid9", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1024	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 10 - oben ohne
Character ("npc_kid10", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 2021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 11 - pullover
Character ("npc_kid11", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1005	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 12 - 
Character ("npc_kid12", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1010	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 13 - 
Character ("npc_kid13", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1011	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 14 - 
Character ("npc_kid14", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	//TRANSVESTIT Cap 1001	//1000-1001 hair
	Torso 1012	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 15 - 
Character ("npc_kid15", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1013	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 16 - 
Character ("npc_kid16", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1014	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 17 - tshirt
Character ("npc_kid17", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1025	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 18 - (nicht mehr naked)
Character ("npc_kid18", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

////////////////---FEMALES--//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female1", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}
// Erwachsene Frau 2 - edel
Character ("npc_female2", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female3", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female4", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5


}

// Erwachsene Frau 5- bitch2
Character ("npc_female5", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female6", 2)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5


}


// Erwachsene Frau  - poor1
Character ("npc_female7", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsene Frau  - poor2
Character ("npc_female8", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsene Frau  - poor3
Character ("npc_female9", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsene Frau  - rich1
Character ("npc_female10", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5


}

// Erwachsene Frau  - rich2
Character ("npc_female11", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5


}

// Erwachsene Frau  - rich3
Character ("npc_female12", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

////////////////---FEMALES--One Addon//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female13", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2225
	
	XPForKilling 10

}
// Erwachsene Frau 2 - edel
Character ("npc_female14", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2226
	
	XPForKilling 10
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female15", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2227
	
	XPForKilling 10

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female16", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2228
	
	XPForKilling 10


}

// Erwachsene Frau 5- bitch2
Character ("npc_female17", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2229
	
	XPForKilling 10
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female18", 2)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4016
	
	XPForKilling 10


}


// Erwachsene Frau  - poor1
Character ("npc_female19", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4017
	
	XPForKilling 10

}

// Erwachsene Frau  - poor2
Character ("npc_female20", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2226
	
	XPForKilling 10

}

// Erwachsene Frau  - poor3
Character ("npc_female21", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2227
	
	XPForKilling 10

}

// Erwachsene Frau  - rich1
Character ("npc_female22", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2229
	
	XPForKilling 10


}

// Erwachsene Frau  - rich2
Character ("npc_female23", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4016
	
	XPForKilling 10


}

// Erwachsene Frau  - rich3
Character ("npc_female24", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4017
	
	XPForKilling 10

}

////////////////---FEMALES--Full Addon//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female25", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 3131
	AddItem 2226
	AddItem 1229
	AddItem 4045
	AddItem 5065
	
	XPForKilling 20

}
// Erwachsene Frau 2 - edel
Character ("npc_female26", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 5066
	AddItem 3132
	AddItem 2227
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female27", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4017
	AddItem 5065
	AddItem 3130
	AddItem 2229
	AddItem 1228
	AddItem 6046
	
	XPForKilling 20

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female28", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 5066
	AddItem 3132
	AddItem 2228
	AddItem 1229
	AddItem 6045
	
	XPForKilling 20


}

// Erwachsene Frau 5- bitch2
Character ("npc_female29", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4017
	AddItem 5064
	AddItem 3131
	AddItem 2227
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female30", 2)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3131
	AddItem 2228
	AddItem 1228
	AddItem 6045
	
	XPForKilling 20


}


// Erwachsene Frau  - poor1
Character ("npc_female31", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5065
	AddItem 3132
	AddItem 2229
	AddItem 1229
	AddItem 6046
	
	XPForKilling 20

}

// Erwachsene Frau  - poor2
Character ("npc_female32", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5066
	AddItem 3130
	AddItem 4016
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20

}

// Erwachsene Frau  - poor3
Character ("npc_female33", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3132
	AddItem 2227
	AddItem 4017
	AddItem 1227
	AddItem 6045
	
	XPForKilling 20

}

// Erwachsene Frau  - rich1
Character ("npc_female34", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5065
	AddItem 3131
	AddItem 2229
	AddItem 4016
	AddItem 1228
	AddItem 6046
	
	XPForKilling 20


}

// Erwachsene Frau  - rich2
Character ("npc_female35", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Additem 3129 //trousers jail
	Additem 2078 //jail shirt
	AddItem 5064
	AddItem 4017
	AddItem 1229
	AddItem 6046
	
	XPForKilling 20


}

// Erwachsene Frau  - rich3
Character ("npc_female36", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Additem 3129 //trousers jail
	Additem 2078 //jail shirt
	AddItem 5065
	AddItem 4016
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20

}

////////////////---FEMALES--Power//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female37", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 39
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}
// Erwachsene Frau 2 - edel
Character ("npc_female38", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}
// Erwachsene Frau 3 - jung
Character ("npc_female39", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female40", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	


}

// Erwachsene Frau 5- bitch2
Character ("npc_female41", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 24
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	



}

// Erwachsene Frau 5- bitch3
Character ("npc_female42", 2)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	


}


// Erwachsene Frau  - poor1
Character ("npc_female43", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 30
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}

// Erwachsene Frau  - poor2
Character ("npc_female44", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}

// Erwachsene Frau  - poor3
Character ("npc_female45", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 22
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}

// Erwachsene Frau  - rich1
Character ("npc_female46", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	AddItem 916
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	


}

// Erwachsene Frau  - rich2
Character ("npc_female47", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 49
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}

// Erwachsene Frau  - rich3
Character ("npc_female48", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}

////////////////---FEMALES--Runners//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female49", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}
// Erwachsene Frau 2 - edel
Character ("npc_female50", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female51", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female52", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40


}

// Erwachsene Frau 5- bitch2
Character ("npc_female53", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female54", 2)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40


}


// Erwachsene Frau  - poor1
Character ("npc_female55", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsene Frau  - poor2
Character ("npc_female56", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsene Frau  - poor3
Character ("npc_female57", 2)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsene Frau  - rich1
Character ("npc_female58", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40


}

// Erwachsene Frau  - rich2
Character ("npc_female59", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40


}

// Erwachsene Frau  - rich3
Character ("npc_female60", 2)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

////////////////---MALES--////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male1", 2)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5




}
// Erwachsener Mann 2 - business
Character ("npc_male2", 2)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5



}
// Erwachsener Mann 3 - biker
Character ("npc_male3", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5




}
// Erwachsener Mann 4 - employee
Character ("npc_male4", 2)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5



}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male5", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male6", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5


}

// Erwachsener Mann  / arm1
Character ("npc_male7", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5


}

// Erwachsener Mann / arm2
Character ("npc_male8", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsener Mann / arm3
Character ("npc_male9", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsener Mann / arm
Character ("npc_male10", 2)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}

// Erwachsener Mann / reich
Character ("npc_male11", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5
}

// Erwachsener Mann / reich
Character ("npc_male12", 2)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

	
}

// Erwachsener Mann / reich
Character ("npc_male13", 2)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

	
}

////////////////---MALES-- ONE ADDON////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male14", 2)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2225
	
	XPForKilling 10




}
// Erwachsener Mann 2 - business
Character ("npc_male15", 2)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2226
	
	XPForKilling 10



}
// Erwachsener Mann 3 - biker
Character ("npc_male16", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2227
	
	XPForKilling 10




}
// Erwachsener Mann 4 - employee
Character ("npc_male17", 2)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	AddItem 2228
	
	XPForKilling 10


}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male18", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2229
	
	XPForKilling 10

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male19", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4016
	
	XPForKilling 10


}

// Erwachsener Mann  / arm1
Character ("npc_male20", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4017
	
	XPForKilling 10


}

// Erwachsener Mann / arm2
Character ("npc_male21", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2225
	
	XPForKilling 10

}

// Erwachsener Mann / arm3
Character ("npc_male22", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2228
	
	XPForKilling 10

}

// Erwachsener Mann / arm
Character ("npc_male23", 2)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2229
	
	XPForKilling 10

}

// Erwachsener Mann / reich
Character ("npc_male24", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 2227
	
	XPForKilling 10
}

// Erwachsener Mann / reich
Character ("npc_male25", 2)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4016
	
	XPForKilling 10

	
}

// Erwachsener Mann / reich
Character ("npc_male26", 2)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	AddItem 4017
	
	XPForKilling 10

	
}


////////////////---MALES--FULL ADDON////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male27", 2)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 3131
	AddItem 2226
	AddItem 1229
	AddItem 4045
	AddItem 5065
	
	XPForKilling 20




}
// Erwachsener Mann 2 - business
Character ("npc_male28", 2)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 5066
	AddItem 3132
	AddItem 2227
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20



}
// Erwachsener Mann 3 - biker
Character ("npc_male29", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 4016
	AddItem 5066
	AddItem 3132
	AddItem 2228
	AddItem 1229
	AddItem 6045
	
	XPForKilling 20




}
// Erwachsener Mann 4 - employee
Character ("npc_male30", 2)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0

	AddItem 4017
	AddItem 5064
	AddItem 3131
	AddItem 2227
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20


}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male31", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3131
	AddItem 2228
	AddItem 1228
	AddItem 6045
	
	XPForKilling 20

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male32", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5065
	AddItem 3132
	AddItem 2229
	AddItem 1229
	AddItem 6046
	
	XPForKilling 20


}

// Erwachsener Mann  / arm1
Character ("npc_male33", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5066
	AddItem 3130
	AddItem 4016
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20


}

// Erwachsener Mann / arm2
Character ("npc_male34", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5064
	AddItem 3132
	AddItem 2227
	AddItem 4017
	AddItem 1227
	AddItem 6045
	
	XPForKilling 20

}

// Erwachsener Mann / arm3
Character ("npc_male35", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5065
	AddItem 3131
	AddItem 2229
	AddItem 4016
	AddItem 1228
	AddItem 6046
	
	XPForKilling 20

}

// Erwachsener Mann / arm
Character ("npc_male36", 2)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5066
	AddItem 3130
	AddItem 2226
	AddItem 4017
	AddItem 1229
	AddItem 6044
	
	XPForKilling 20

}

// Erwachsener Mann / reich
Character ("npc_male37", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Additem 3129 //trousers jail
	Additem 2078 //jail shirt
	AddItem 5065
	AddItem 4016
	AddItem 1227
	AddItem 6044
	
	XPForKilling 20
}

// Erwachsener Mann / reich
Character ("npc_male38", 2)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	AddItem 5066
	AddItem 4017
	AddItem 1228
	AddItem 6046
	
	XPForKilling 20

	
}

// Erwachsener Mann / reich
Character ("npc_male39", 2)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5066
	AddItem 3131
	AddItem 2225
	AddItem 4016
	AddItem 1229
	AddItem 6045
	
	XPForKilling 20

	
}


////////////////---MALES--Power////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male40", 2)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500




}
// Erwachsener Mann 2 - business
Character ("npc_male41", 2)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 36
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500



}
// Erwachsener Mann 3 - biker
Character ("npc_male42", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	




}
// Erwachsener Mann 4 - employee
Character ("npc_male43", 2)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0

	AddItem 16
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	AddItem 917
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	


}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male44", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male45", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 12
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	


}

// Erwachsener Mann  / arm1
Character ("npc_male46", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500


}

// Erwachsener Mann / arm2
Character ("npc_male47", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 20
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	AddItem 905
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	

}

// Erwachsener Mann / arm3
Character ("npc_male48", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	AddItem 908
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}

// Erwachsener Mann / arm
Character ("npc_male49", 2)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 48
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}

// Erwachsener Mann / reich
Character ("npc_male50", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
}

// Erwachsener Mann / reich
Character ("npc_male51", 2)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 50
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

	
}

// Erwachsener Mann / reich
Character ("npc_male52", 2)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots
	
	
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	AddItem 913
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

	
}

////////////////---MALES--RUNNERS////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male53", 2)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	




}
// Erwachsener Mann 2 - business
Character ("npc_male54", 2)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40



}
// Erwachsener Mann 3 - biker
Character ("npc_male55", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40




}
// Erwachsener Mann 4 - employee
Character ("npc_male56", 2)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40



}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male57", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male58", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40


}

// Erwachsener Mann  / arm1
Character ("npc_male59", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40


}

// Erwachsener Mann / arm2
Character ("npc_male60", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsener Mann / arm3
Character ("npc_male61", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsener Mann / arm
Character ("npc_male62", 2)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}

// Erwachsener Mann / reich
Character ("npc_male63", 2)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40
}

// Erwachsener Mann / reich
Character ("npc_male64", 2)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

	
}

// Erwachsener Mann / reich
Character ("npc_male65", 2)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

	
}



//////////////////////////////////// JAIL



//  Gefaengnissinsasse 1
Character ("npc_male_jail1", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	AddItem 4021	// Concealable Vest
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	XPForKilling 5
}

// Gefaengnissinsasse 2
Character ("npc_male_jail2", 2)
{
	Gender 0
	SkinColor 0

	Head 3

	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	AddItem 5041	// Military boots - brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6007	// Scarf - white
	AddItem 1250	// Beanie - black
	AddItem 4021	// Concealable Vest
	
	XPForKilling 5
}

//  Gefaengnissinsasse 3
Character ("npc_male_jail3", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	AddItem 5042	// Military boots - dark brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6000	// Face mask red pattern
	AddItem 1220	// Beret - red
	AddItem 4021	// Concealable Vest
	
	XPForKilling 5
}

//  Gefaengnissinsasse 4
Character ("npc_male_jail4", 2)
{
	Gender 0
	SkinColor 0

	Head 12

	Portrait 1010 //Wrong portrait yet, is needed for recruitment

	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0

	AddItem 5042	// Military boots - dark brown
	Additem 3129	// trousers jail
	AddItem 2206	// T-shirt - white
	AddItem 4021	// Concealable Vest
	AddItem 6022	// Sunglasses - Matrix
	Attachment 80	// Handgun holster - empty
	
	XPForKilling 5
}

//  Gefaengnissinsasse 5
Character ("npc_male_jail5", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
	
	XPForKilling 5
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail6", 2)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	
	XPForKilling 5

}



///////////////////////// JAIL - ONE ADDON



//  Gefaengnissinsasse 1
Character ("npc_male_jail7", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	AddItem 4021	// Concealable Vest
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	Additem 2225
	
	XPForKilling 10
	
}

// Gefaengnissinsasse 2
Character ("npc_male_jail8", 2)
{
	Gender 0
	SkinColor 0

	Head 3

	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	AddItem 5041	// Military boots - brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6007	// Scarf - white
	AddItem 1250	// Beanie - black
	AddItem 4021	// Concealable Vest
	
	Additem 2226
	
	XPForKilling 10
}

//  Gefaengnissinsasse 3
Character ("npc_male_jail9", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	AddItem 5042	// Military boots - dark brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6000	// Face mask red pattern
	AddItem 1220	// Beret - red
	AddItem 4021	// Concealable Vest
	
	Additem 2227
	
	XPForKilling 10
}

//  Gefaengnissinsasse 4
Character ("npc_male_jail10", 2)
{
	Gender 0
	SkinColor 0

	Head 12

	Portrait 1010 //Wrong portrait yet, is needed for recruitment

	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	AddItem 5042	// Military boots - dark brown
	Additem 3129	// trousers jail
	AddItem 2206	// T-shirt - white
	AddItem 4021	// Concealable Vest
	AddItem 6022	// Sunglasses - Matrix
	Attachment 80	// Handgun holster - empty
	
	Additem 2228
	
	XPForKilling 10
}

//  Gefaengnissinsasse 5
Character ("npc_male_jail11", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
	
	Additem 2229
	
	XPForKilling 10
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail12", 2)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	
	Additem 4016
	
	XPForKilling 10

}

//  Gefaengnissinsasse 6
Character ("npc_male_jail13", 2)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	
	Additem 4017
	
	XPForKilling 10

}



//////////////////////////////////// JAIL FULL ADDON



//  Gefaengnissinsasse 1
Character ("npc_male_jail14", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	AddItem 5064
	AddItem 1227
	AddItem 6044
	AddItem 4016
	
	XPForKilling 20
}

// Gefaengnissinsasse 2
Character ("npc_male_jail15", 2)
{
	Gender 0
	SkinColor 0

	Head 3

	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	AddItem 5041	// Military boots - brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6007	// Scarf - white
	AddItem 1250	// Beanie - black
	
	AddItem 5065
	AddItem 4017
	AddItem 1228
	AddItem 6045
	
	XPForKilling 20
}

//  Gefaengnissinsasse 3
Character ("npc_male_jail16", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	AddItem 5042	// Military boots - dark brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6000	// Face mask red pattern
	AddItem 1220	// Beret - red
	
	
	AddItem 5066
	AddItem 4016
	AddItem 1229
	AddItem 6046
	
	XPForKilling 20
}

//  Gefaengnissinsasse 4
Character ("npc_male_jail17", 2)
{
	Gender 0
	SkinColor 0

	Head 12

	Portrait 1010 //Wrong portrait yet, is needed for recruitment

	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0

	AddItem 5042	// Military boots - dark brown
	Additem 3129	// trousers jail
	AddItem 2206	// T-shirt - white
	AddItem 6022	// Sunglasses - Matrix
	Attachment 80	// Handgun holster - empty
	
	AddItem 4016
	AddItem 5064
	AddItem 6044
	AddItem 1229
	
	XPForKilling 20
}

//  Gefaengnissinsasse 5
Character ("npc_male_jail18", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
	
	AddItem 4017
	AddItem 5065
	AddItem 1227
	AddItem 6045
	
	XPForKilling 20
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail19", 2)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	
	AddItem 4017
	AddItem 5066
	AddItem 6046
	AddItem 1228
	
	XPForKilling 20

}



//////////////////////////////////// JAIL POWER



//  Gefaengnissinsasse 1
Character ("npc_male_jail20", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	AddItem 900
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	
}

// Gefaengnissinsasse 2
Character ("npc_male_jail21", 2)
{
	Gender 0
	SkinColor 0

	Head 3

	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	AddItem 5041	// Military boots - brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6007	// Scarf - white
	AddItem 1250	// Beanie - black
	
	AddItem 29
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	
}

//  Gefaengnissinsasse 3
Character ("npc_male_jail22", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	AddItem 5042	// Military boots - dark brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6000	// Face mask red pattern
	AddItem 1220	// Beret - red
	
	
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	
	
}

//  Gefaengnissinsasse 4
Character ("npc_male_jail23", 2)
{
	Gender 0
	SkinColor 0

	Head 12

	Portrait 1010 //Wrong portrait yet, is needed for recruitment

	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0

	AddItem 5042	// Military boots - dark brown
	Additem 3129	// trousers jail
	AddItem 2206	// T-shirt - white
	AddItem 6022	// Sunglasses - Matrix
	Attachment 80	// Handgun holster - empty
	
	AddItem 19
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	
}

//  Gefaengnissinsasse 5
Character ("npc_male_jail24", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
	
	
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	AddItem 910
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail25", 2)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	
	AddItem 48
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	AddItem 912
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	

}

//////////////////////////////////// JAIL RUNNERS



//  Gefaengnissinsasse 1
Character ("npc_male_jail26", 2)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	AddItem 4021	// Concealable Vest
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6001	// Face mask - blue pattern
	Attachment 50	// Knife holster - empty
	
	XPForKilling 40
}

// Gefaengnissinsasse 2
Character ("npc_male_jail27", 2)
{
	Gender 0
	SkinColor 0

	Head 3

	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	AddItem 5041	// Military boots - brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6007	// Scarf - white
	AddItem 1250	// Beanie - black
	AddItem 4021	// Concealable Vest
	
	XPForKilling 40
}

//  Gefaengnissinsasse 3
Character ("npc_male_jail28", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	AddItem 5042	// Military boots - dark brown
	Additem 2078	// jail shirt
	Additem 3129	// trousers jail
	AddItem 6000	// Face mask red pattern
	AddItem 1220	// Beret - red
	AddItem 4021	// Concealable Vest
	
	XPForKilling 40
}

//  Gefaengnissinsasse 4
Character ("npc_male_jail29", 2)
{
	Gender 0
	SkinColor 0

	Head 12

	Portrait 1010 //Wrong portrait yet, is needed for recruitment

	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0

	AddItem 5042	// Military boots - dark brown
	Additem 3129	// trousers jail
	AddItem 2206	// T-shirt - white
	AddItem 4021	// Concealable Vest
	AddItem 6022	// Sunglasses - Matrix
	Attachment 80	// Handgun holster - empty
	
	XPForKilling 40
}

//  Gefaengnissinsasse 5
Character ("npc_male_jail30", 2)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks

	Additem 1236	//bandana white
	Additem 2078 //jail shirt
	
	XPForKilling 40
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail31", 2)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	
	XPForKilling 40

}




/////////////////DOCTORS



//  OP doc 01
Character ("npc_male_op1", 2)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	XPForKilling 5

}


//  OP doc 01
Character ("npc_male_op2", 2)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	AddItem 4017
	
	XPForKilling 10
}


//  OP doc 01
Character ("npc_male_op3", 2)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0
	
	AddItem 5065
	AddItem 3131
	AddItem 2229
	AddItem 4017
	AddItem 1227
	AddItem 6046
	
	XPForKilling 20
	

}

//  OP doc 01
Character ("npc_male_op4", 2)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	AddItem 47
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}

//  OP doc 01
Character ("npc_male_op5", 2)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	AddItem 907
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500

}


//  OP doc 01
Character ("npc_male_op6", 2)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0
	
	XPForKilling 40

}



//////////////////// MINERS



//miner01
Character ("miner_01", 2)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5041	// Military boots - brown
	AddItem 3069	// Spectra Pants - blue
	AddItem 2202	// T-shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1232	// Bandanna - blue
	AddItem 6022	// Sunglasses - Matrix
	
	XPForKilling 5
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner02
Character ("miner_02", 2)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 13
	Portrait 1002
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5040	// Military boots - black
	AddItem 3049	// Kevlar Pants_short - blue
	AddItem 2069	// Short sleeve shirt - blue
	AddItem 1109	// Military cap - blue
	AddItem 6007	// Scarf - white
	Attachment 80	// Handgun holster - empty
	AddItem 4017
	
	XPForKilling 10
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner03
Character ("miner_03", 2)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 0
	Portrait 1008
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Agility 100
	Dexterity 1
	Strength 14
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 3
	Sneak 0

	AddItem 4016
	AddItem 5065
	AddItem 3132
	AddItem 1228
	AddItem 6045
	AddItem 2228
	
	XPForKilling 20
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner01
Character ("miner_04", 2)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 100
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5041	// Military boots - brown
	AddItem 3069	// Spectra Pants - blue
	AddItem 2202	// T-shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1232	// Bandanna - blue
	AddItem 6022	// Sunglasses - Matrix
	
	AddItem 4
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner01
Character ("miner_05", 2)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 0
	Dexterity 1
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 5
	Sneak 0
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 5041	// Military boots - brown
	AddItem 3069	// Spectra Pants - blue
	AddItem 2202	// T-shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1232	// Bandanna - blue
	AddItem 6022	// Sunglasses - Matrix
	
	
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	AddItem 904
	
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	XPForKilling 500
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner03
Character ("miner_06", 2)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 0
	Portrait 1008
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Agility 100
	Dexterity 1
	Strength 100
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 4
	Sneak 0

	AddItem 5042	// Military boots - dark brown
	AddItem 3089	// Spectra Pants short- blue
	AddItem 2089	// Long sleeve shirt - blue
	AddItem 4021	// Concealable Vest
	AddItem 1108	// Military cap - black
	AddItem 6003	// Face mask - black
	Attachment 50	// Knife holster - empty
	
	XPForKilling 40
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

////////////////////////////////////////////////////////////////////////////////////
///////////////////////---UNIQUE-NPCS--//////////////////////////////////////////

// rich kid
Character ("Rich Kid", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 30
	Portrait 1006
	//Cap 558	//static red
	
	Torso 2000
	Legs  206	//shorts white
	Feet 0
	Glasses 21	//glasses black

	AddItem 1113	//cap white
	AddItem 2074	//hawaii blue
	
  RejectAnswer 0

	//VoiceType 160
	VoiceType 161
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}
// 75 Deidranna
Character ("Deidranna", 2) 
{
	
	Gender 1
	SkinColor 0
	Portrait 1075
	Eyecolor 1
	FacialAnimType 3

	Level 9
	
	Head 75
	Cap 31		// hair Deidranna
	Torso 152	// bjacketblack
	Legs 136	//
	Feet 50		// bikerboots
	
	RejectAnswer 1

	VoiceType 238

	TextIndex 4
	
	Agility 100
	Dexterity 10
	Strength 100000
	Wisdom 0
	Perception 200
	Marksmanship 10
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

 /// - EQUIP:
	// Weapons
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100
	AddItem 101 
	AddItem 110
	AddItem 111 

	// Armor
	AddItem 5050	// Boots - biker
	AddItem 3093	// Spectra pants tucked - white
	AddItem 2152	// Biker jacket - black
	AddItem 6007	// Scarf - white
	AddItem 4022	// Dyneema vest

	// Items
	AddItem 125		// Frag Grenade
	AddItem 104		// Syringe
	AddItem 104		// Syringe

	AddItem 822		// Infra-Squad radio

	XPForKilling 100000

}

//85 Brenda Drake // bikerchick
Character ("Brenda", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 0
	Cap 92	//brenda 
	
	Head 85
	Portrait 1075
	FacialAnimType 3 
	//Portrait 1014
	//FacialAnimType 0

	Torso 37	//tshirt 11
	Legs 128	// leather tr	
	Feet 40	//boots	
	
	//Glasses 30	//sungl
	
	VoiceType 85
	
	RejectAnswer 2
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	
}

//80 Dr. Steven Willis
Character ("Willis", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	
	Head 05
	Portrait 1002
	Cap 526	//lynx blond
	
	Torso 3
	Legs 2000
	Feet 0

	AddItem 2176	//coat w
	AddItem 3120	// trousers beige
	AddItem 5025	//normal white

	VoiceType 80
	RejectAnswer 3	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}
//86 Peter Kingpin Klaus
Character ("Kingpin", 5)
{
	
	Gender 0
	SkinColor 1

	Head 156
	Portrait 1008
	Eyecolor 1
	Cap 500	// grunty black
	Torso 121	//jacket 
	Legs 126 	//tr w
	Feet 63
	
	Glasses 31	//sunglasses big
	
	VoiceType 86
	RejectAnswer 4
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//97 Skyrider 
Character ("Skyrider", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Portrait 1005
	Head 58
	
	Cap 265
	Torso 206	// T-shirt - white
	Legs 127	// Trousers - jeans
	Feet 40		// Military boots - black
	
	//AddItem 1109	//cap blue
	
	VoiceType 97
	RejectAnswer 5
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	

}

//98 Pablo Greco //cargo department at airport

///// NOT USED FOR QUESTS ////

Character ("Pablo", 5)
{
	Gender 0
	SkinColor 1
	Eyecolor 1

	Portrait 1007
	Feet 24			// Shoes - brown
	Legs 121		// Trousers - black
	Torso 205		// T-shirt - grey
	Head 2000
	Cap 535

	RejectAnswer 6

	VoiceType 98

	TextIndex 1
}

//100 Father John Walker - JACKET+HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Walker", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//NUR EINGETAGEN DAMIT TEST MAP CHARACTERS GEHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Father", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}


// LOOKALIKE OF FATHER FOR TEST QUEST ON TEST MAP
Character ("Father_Test", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 200
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 100
		
}

// LOOKALIKE OF FATHER FOR TEST SHOP ON TEST MAP
Character ("Father_Shop", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	
	UnlockTrader 
	
	Glasses 21  //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 201
	
	TextIndex 6
	RejectAnswer 21
	TraderMoney 5000
	
	
	// TRADING
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 12 1 -1 -1 0
	AddTradeItem 42 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	
	AddTradeItem 6022 1 -1 -1 0
	AddTradeItem 6030 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	
	AddTradeItem 1260 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	
	// ammunition
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 908 1 -1 -1 0
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0
}


//101 Fatima //mother
Character ("Fatima", 5)
{	
	
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	FacialAnimType 0
	Cap 18	//hair 5 black
	
	Torso 69	//shirt blue
	Legs 156	//skirt blue
	Feet 80	//ballarinas
	
	VoiceType 101
	
	RejectAnswer 8
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
}


	
//105 Dr.  Ernest Pippin / scientist / EVIL!
Character ("Ernest", 4)
{
	
	Gender 0
	SkinColor 0
	EyeColor 1
	
	Head 11
	Portrait 1011
	Cap	538	//trevor grey
	
	Torso 3
	Legs 2000
	Feet 0
	
	Agility 100
	Dexterity 3
	Strength 30000
	Wisdom 0
	Perception 100
	Marksmanship 3
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	VoiceType 105
	
	RejectAnswer 9
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
	XPForKilling 5000
	
}


//127 Eldin Fiddes //old
Character ("Eldin", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 127
	Portrait 1010
	Cap	533	//igor grey
	
	Torso 2000
	Legs  202	//shorts blue
	Feet 0

	Additem 2088	//lshirt black
	Additem 3120	//tr beige
	AddItem 5023	//normal black
	
	VoiceType 127
	
	RejectAnswer 11
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//130 Alexander Fredo
Character ("Fredo", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 130
	Portrait 1010	//shadow
	Cap 559	//fredo
	
	Torso 1
	Legs  202	//shorts blue
	Feet 0

	Additem 2151	//bjacket redblack
	Additem 3128	//leather
	AddItem 5063	//cboots
	
	VoiceType 130
	
	RejectAnswer 12
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//135 Elliot Messenger
Character ("Elliot", 4)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 9
	Portrait 1005
	
	//Cap 505	//steroid black
	Cap 109
	Torso 2000
	Legs 2000
	Feet 0
	
	Agility 100
	Dexterity 6
	Strength 30000
	Wisdom 0
	Perception 100
	Marksmanship 6
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	
	AddItem 103
	AddItem 100
	AddItem 101 
	AddItem 110 
	AddItem 111
	AddItem 192
	
	VoiceType 135
	
	RejectAnswer 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
	XPForKilling 10000
}

//139 Doreen Harrows //a cruel factory owner
Character ("Doreen", 4)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1
	FacialAnimType 0

	Head 14
	Portrait 1014
	Cap 78	//hair 18 brown
	Torso 128	//jacket grey
	//Torso 92	//grey lshirt
	Legs 126	// tr white	
	Feet 80	//ballarinas	
	
	Glasses 30	//sungl
	
	Agility 100
	Dexterity 1
	Strength 20000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	
	AddItem 103
	AddItem 100
	AddItem 101 
	AddItem 110
	AddItem 111 
	
	VoiceType 139
	
	RejectAnswer 14
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
	XPForKilling 2500
}

//148 Matt//miner
Character ("Matt", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 148
	
	RejectAnswer 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//156 Oswald//miner
Character ("Oswald", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 156
	Portrait 1002
	
	Torso 8
	Legs  2001
	Feet 1

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 156	
	
	RejectAnswer 16
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//Mickey ?number ?portrait  // buys bloodcat remains
Character ("Mickey", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 7
	Portrait 1007
	Torso 203 	//tshirt brown
	Legs 47	//combat beige
	Feet 41 	//boots beige	
	
	AddItem 1180	//hat camo
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
  RejectAnswer 16  // same as Oswald
  TextIndex 1
	//VoiceType 1
}

//78 Carmen //head hunter-male!--HAIR MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Carmen", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 12
	Portrait 1010
	Cap 572	// md brown
	Torso 151	//bjacket 01 02
	Legs 111	//tr leather
	Feet 50	//bikerboots	

	VoiceType 78
	
	RejectAnswer 17
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}


//109 Martha Graham  //misses her son--HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Martha", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 20
	Torso 92
	Legs 157
	Feet 81	//ballarinas
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	//VoiceType 4
	
}

//147 Keith Hemps   // weapondealer
Character ("Keith", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	Additem 1260	//helmet
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	RejectAnswer 16
  TextIndex 1
	//VoiceType 1
}


//////////////////////////////////////////////////////////////////////////////////
///////////////////////---MOST WANTED NPCS--/////////////////////////////////
	
//82 Matron of Mayhem MOM
Character ("MOM", 4)
{
	Gender 1
	SkinColor 0
	Eyecolor 1
	//portrait check!
	Head 39
	Portrait 1017
	EyeColor 2
	FacialAnimType 1
	
	Cap 17	//hair 4 red
	
	Torso  2010//top 01 01
	Legs 171	//hotpants camo3
	Feet 10
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	AddItem 51  // Grenadelauncher
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//HP 73
	Agility 100
	Dexterity 2
	Strength 4000
	Wisdom 0
	Perception 100
	Marksmanship 2
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 2000
}

//83  Impostor // neat cleaver murderer
Character ("Impostor", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  03
	Portrait 1003
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 3
	Strength 8000
	Wisdom 0
	Perception 100
	Marksmanship 3
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 4000
}	


//200  Tiffany Eddie // nunderworld gangster
Character ("Eddie", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head  09
	Portrait 1005
	Cap	545	//thor black
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 4
	Strength 16000
	Wisdom 0
	Perception 100
	Marksmanship 4
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 8000
}

//111  Theodore Rexall T-Rex // against government
Character ("T-Rex", 4)
{
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head  2000
	Portrait 1001
	Cap 505	//steroid black
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 125 // Frag Grenade
	
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 5
	Strength 32000
	Wisdom 0
	Perception 100
	Marksmanship 5
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 15000
}

//202  Sammy Elgin The Druggist // Poisoner
Character ("Druggist", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  9
	Portrait 1001
	//Cap	532		//igor brown
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 7
	Strength 64000
	Wisdom 0
	Perception 100
	Marksmanship 7
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 30000
}
////////////-q_Slay is used for testquets, this Slay is used for the real ingame quest-//////////////
//64  Slay // deadly sniper// RPC AS WELL !?
Character ("Slay", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  35
	Portrait 1008
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 22 // PSG1
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 1
	Strength 2000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 1000
}

// ==============================================================================================================================================
// ================================================================== TRADERS ===================================================================
// ==============================================================================================================================================

// AddTadeItem <Id> <Amount> <FirstIncreaseAtHour> <IncreaseInterval> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)

// ==================================
// ==  19 Waldo - Drassen Airport  ==
// ==================================
Character ("Waldo", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 6
	Portrait 1006
	Cap 502
	Torso 69
	Legs 32 
	Feet 23	
	
	RejectAnswer 10
	TextIndex 18

	TraderMoney 23000

 /// CLOTHING
	AddTradeItem 2301 2 24 24 2		// CQB uniform - beige
	AddTradeItem 1401 2 24 24 2		// Trooper Helmet - beige
	AddTradeItem 4004 2 24 24 2		// Flak Jacket

 /// WEAPONS
	AddTradeItem 7030 4 24 24 4		// Makarov PM
	AddTradeItem 7036 2 24 24 2		// PPSh-41
	AddTradeItem 16 2 24 24 2		// Type-85
	AddTradeItem 24 2 24 24 2		// AKS-74U
	AddTradeItem 1 2 24 24 2		// AK-47
	AddTradeItem 46 2 24 24 2		// SKS

 /// AMMUNITION
	AddTradeItem 924 4 24 24 4		// 9x18mm Makarov
	AddTradeItem 903 4 24 24 4		// .45 ACP
	AddTradeItem 911 4 24 24 4		// 9x19mm Parabellum
	AddTradeItem 905 4 24 24 4		// 12 gauge
	AddTradeItem 917 4 24 24 4		// 7.62x25mm
	AddTradeItem 907 4 24 24 4		// 5.45x39mm
	AddTradeItem 910 4 24 24 4		// 7.62x39mm

 /// MISC
	AddTradeItem 101 2 24 24 2		// Medkit
	AddTradeItem 401 1 24 24 1		// Mini grenade
}

// ===============================
// ==  01 Herve - Drassen city  ==
// ===============================
Character ("Herve", 5)
{
	Gender 0
	SkinColor 1
	Eyecolor 1

	Portrait 1011
	Feet 40			// Military boots - black
	Legs 52			// Kevlar pants tucked - grey
	Attachment 60	// Knife holster
	Torso 39		// T-shirt - eagle blue
	Glasses 22		// Sunglasses - Holbrook
	Head 13
	Cap	539

	RejectAnswer 20
	TextIndex 0

	TraderMoney 17000

	//Unlocks by finding Ira

 /// CLOTHING
	AddTradeItem 2101 8 -1 -1 0		// Uniform - camo02
	AddTradeItem 1121 8 -1 -1 0		// Helmet - camo02
	AddTradeItem 4004 8 -1 -1 0		// Flak Jacket
	AddTradeItem 6009 1 24 24 1		// Neoprene mask - black skull face

 /// WEAPONS
	AddTradeItem 7028 3 24 24 3		// Walther P99
	AddTradeItem 7046 2 24 24 2		// IMI Uzi
	AddTradeItem 29 2 24 24 2		// Thompson M1A1
	AddTradeItem 33 1 24 24 1		// Remington M870
	AddTradeItem 45 1 24 24 1		// Ruger Mini-14

 /// AMMUNITION
	AddTradeItem 900 1 24 24 1		// .357 Magnum
	AddTradeItem 902 5 24 24 5		// .38 Special
	AddTradeItem 911 5 24 24 5		// 9x19mm
	AddTradeItem 903 5 24 24 5		// .45 ACP
	AddTradeItem 905 4 24 24 4		// 12 gauge
	AddTradeItem 908 5 24 24 5		// 5.56x45mm
	AddTradeItem 901 1 24 24 1		// 7.62x51mm NATO

 /// MISC
	AddTradeItem 101 1 24 24 1		// Medkit
	AddTradeItem 110 1 24 24 1		// Tool Kit
	AddTradeItem 401 1 24 24 1		// Mini grenades

	AddTradeItem 90 1 24 24 1		// Pistol suppressor
	
	AddTradeItem 7043 3 48 24 3
}

// ===============================================
// ==  11. Student Carson - Cambria university  ==
// ===============================================
// Sells some gear looted from a corpse
Character ("Student", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	Portrait 1006

	Feet 23		// normal black
	Legs 110
	Torso 73
	Head 5
	Cap 532

	Glasses 20	// glasses brown

	RejectAnswer 30
	TextIndex 10

	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 17

 /// CLOTHING
	AddTradeItem 2301 8 -1 -1 0		// CQB uniform - beige
	AddTradeItem 1401 8 -1 -1 0		// Trooper Helmet - beige
	AddTradeItem 4004 8 -1 -1 0		// Flak Jacket

 /// WEAPONS
	AddTradeItem 7039 1 24 24 1		// AK-74
	AddTradeItem 7018 1 24 24 1		// AEK-919 K
	AddTradeItem 7105 1 24 24 1		// Gen II sights system

 /// AMMUNITION
	AddTradeItem 907 2 24 24 2		// 5.45mm
	AddTradeItem 924 2 24 24 2		// 9x18mm Makarov

 /// MISC
	AddTradeItem 104 1 24 24 1		// Syringe
	AddTradeItem 790 1 24 24 1		// Canteen
}

// ===================================
// ==  02. Tony JOHNSON - San Mona  ==
// ===================================
Character ("Tony", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 3
	Legs 200 
	Feet 0

	AddItem 5023	// Shoes - black
	AddItem 3125	// Trousers - grey
	AddItem 2128	// Jacket - grey
	AddItem 6043	// Glasses - square

  	RejectAnswer 21
  	TextIndex 1
	//VoiceType 1
	
	TraderMoney 56000
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//Unlocked by default, but only when you do quests you also unlock his brother jessy with ammo and kevlar
	UnlockTrader

 /// HANDGUNS
	AddTradeItem 5 2 24 24 2		// USP .45
	AddTradeItem 7030 2 24 24 2		// Makarov PM
	AddTradeItem 40 2 24 24 2		// Glock 18
	AddTradeItem 38 1 24 24 1		// Desert Eagle
	AddTradeItem 55 2 24 24 2		// FN Five-seven
	AddTradeItem 7022 1 -1 -1 0		// VBR PDW 7.92 (unique)

 /// SUBMACHINE GUNS
	AddTradeItem 9 2 24 24 2		// HK53
	AddTradeItem 27 2 24 24 2		// Ingram MAC-10
	AddTradeItem 60 1 24 24 1		// KRISS Vector
	AddTradeItem 57 1 48 48 1		// HK MP7
	AddTradeItem 7016 1 48 48 1		// ST Kinetics CPW
	AddTradeItem 7001 1 -1 -1 0		// AAC Honey Badger (unique)

 /// ASSAULT RIFLES
	AddTradeItem 1 4 24 24 4		// AK-47
	AddTradeItem 2 4 24 24 4		// M4 Carbine
	AddTradeItem 13 2 24 24 2		// SG 552 Commando
	AddTradeItem 14 1 24 24 1		// Steyr AUG-A2
	AddTradeItem 3 2 24 24 2		// FN SCAR-H CQB
	AddTradeItem 11 2 48 48 2		// FN FAL Carbine
	AddTradeItem 34 1 -1 -1 0		// HK G11 (unique)
	AddTradeItem 7003 2 48 48 2		// AR-57
	AddTradeItem 7005 1 24 24 1		// AS Val
	AddTradeItem 7031 1 48 48 1		// Barrett M468
	AddTradeItem 7025 1 48 48 1		// IMI Galil AR

 /// SHOTGUNS
	AddTradeItem 7023 2 24 24 2		// Mossberg 590A1
	AddTradeItem 44 2 24 24 2		// SPAS-15
	AddTradeItem 62 2 48 48 2		// Armsel Striker

 /// SNIPER RIFLES
	AddTradeItem 7017 1 24 24 1		// SVDS Dragunov
	AddTradeItem 22 1 24 24 1		// HK PSG-1
	AddTradeItem 32 1 24 24 1		// VSS Vintorez
	AddTradeItem 7002 1 24 24 1		// SV-98
	AddTradeItem 7014 1 36 36 1		// HK G28
	AddTradeItem 7035 1 -1 -1 0		// VSSK Vychlop
	AddTradeItem 61 1 -1 -1 0		// DSR-1 (unique)

 /// AMMO
	AddTradeItem 923 2 24 24 2		// .338 Lapua (rare ammo)
	AddTradeItem 900 5 48 6 5		// .357 Magnum
	AddTradeItem 903 5 48 6 5		// .45 ACP
	AddTradeItem 904 2 24 24 2		// .50 BMG (rare ammo)
	AddTradeItem 905 5 48 6 5		// 12 gauge
	AddTradeItem 914 1 24 24 1		// 300 Blackout (rare ammo)
	AddTradeItem 922 1 24 24 1		// 4.6x30mm (rare ammo)
	AddTradeItem 906 2 48 24 2		// 4.7mm
	AddTradeItem 908 10 48 24 10	// 5.56mm
	AddTradeItem 909 2 48 24 2		// 5.70mm
	AddTradeItem 921 3 48 24 3		// 6.8mm SPC
	AddTradeItem 910 10 48 24 10	// 7.62x39mm
	AddTradeItem 901 10 48 24 10	// 7.62mm NATO
	AddTradeItem 916 4 48 24 4		// 7.62x54mmR
	AddTradeItem 920 1 48 6 1		// 7.92x24mm (rare ammo)
	AddTradeItem 924 5 48 24 5		// 9x18mm Makarov
	AddTradeItem 911 5 48 6 5		// 9x19mm
	AddTradeItem 915 2 24 24 2		// 9x39mm
	
	AddTradeItem 7032 3 48 24 3		
	AddTradeItem 52 3 48 24 3		
}

// =====================================
// ==  03. Jessy JOHNSON  - San Mona  ==
// =====================================
Character ("Jessy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0

	AddItem 5040	// Military boots - black
	AddItem 3043	// Kevlar pants tucked - camo04
	Attachment 80	// Handgun holster
	AddItem 2063	// Short sleeves shirt - camo04
	Glasses 6031	// Sunglasses - police

  	RejectAnswer 22
  	TextIndex 2

	//VoiceType 1
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//UnlockTrader
	
	TraderMoney 26000

 /// HELMETS
	AddTradeItem 1122 2 1 1 2		// Helmet - camo03
	AddTradeItem 1123 2 1 1 2		// Helmet - camo04
	AddTradeItem 1126 2 1 1 2		// Helmet - camo07
	AddTradeItem 1127 2 1 1 2		// Helmet - camo08
	AddTradeItem 1132 2 1 1 2		// Helmet - camo09
	AddTradeItem 1142 2 1 1 2		// Helmet /w glasses - camo03
	AddTradeItem 1143 2 1 1 2		// Helmet /w glasses - camo04
	AddTradeItem 1146 2 1 1 2		// Helmet /w glasses - camo07
	AddTradeItem 1147 2 1 1 2		// Helmet /w glasses - camo08
	AddTradeItem 1148 2 1 1 2		// Helmet /w glasses - camo09
	AddTradeItem 1162 2 1 1 2		// Helmet /w NV - camo03
	AddTradeItem 1163 2 1 1 2		// Helmet /w NV - camo04
	AddTradeItem 1166 2 1 1 2		// Helmet /w NV - camo07
	AddTradeItem 1169 2 1 1 2		// Helmet /w NV - camo08
	AddTradeItem 1170 2 1 1 2		// Helmet /w NV - camo09

 /// CHEST
	AddTradeItem 2022 2 1 1 2		// T-shirt - camo03
	AddTradeItem 2023 2 1 1 2		// T-shirt - camo04
	AddTradeItem 2026 2 1 1 2		// T-shirt - camo07
	AddTradeItem 2041 2 1 1 2		// T-shirt - camo08
	AddTradeItem 2042 2 1 1 2		// T-shirt - camo09
	AddTradeItem 2201 2 1 1 2		// T-shirt - black
	AddTradeItem 2206 2 1 1 2		// T-shirt - white

	AddTradeItem 2062 2 1 1 2		// Short sleeves shirt - camo03
	AddTradeItem 2063 2 1 1 2		// Short sleeves shirt - camo04
	AddTradeItem 2066 2 1 1 2		// Short sleeves shirt - camo07
	AddTradeItem 2077 2 1 1 2		// Short sleeves shirt - camo08
	AddTradeItem 2099 2 1 1 2		// Short sleeves shirt - camo09
	AddTradeItem 2261 2 1 1 2		// Short sleeves shirt - black
	AddTradeItem 2266 2 1 1 2		// Short sleeves shirt - white

	AddTradeItem 2082 2 1 1 2		// Long sleeves shirt - camo03
	AddTradeItem 2083 2 1 1 2		// Long sleeves shirt - camo04
	AddTradeItem 2086 2 1 1 2		// Long sleeves shirt - camo07
	AddTradeItem 2094 2 1 1 2		// Long sleeves shirt - camo08
	AddTradeItem 2224 2 1 1 2		// Long sleeves shirt - camo09
	AddTradeItem 2088 2 1 1 2		// Long sleeves shirt - black
	AddTradeItem 2093 2 1 1 2		// Long sleeves shirt - white

	AddTradeItem 2102 2 1 1 2		// Uniform - camo03
	AddTradeItem 2103 2 1 1 2		// Uniform - camo04
	AddTradeItem 2106 2 1 1 2		// Uniform - camo07
	AddTradeItem 2116 2 1 1 2		// Uniform - camo08
	AddTradeItem 2117 2 1 1 2		// Uniform - camo09
	AddTradeItem 2108 2 1 1 2		// Uniform - black
	AddTradeItem 2113 2 1 1 2		// Uniform - white

 /// PANTS
	AddTradeItem 3022 2 1 1 2		// Kevlar pants - camo03
	AddTradeItem 3023 2 1 1 2		// Kevlar pants - camo04
	AddTradeItem 3026 2 1 1 2		// Kevlar pants - camo07
	AddTradeItem 3034 2 1 1 2		// Kevlar pants - camo08
	AddTradeItem 3035 2 1 1 2		// Kevlar pants - camo09
	AddTradeItem 3028 2 1 1 2		// Kevlar pants - black
	AddTradeItem 3033 2 1 1 2		// Kevlar pants - white

	AddTradeItem 3062 2 1 1 2		// Spectra pants - camo03
	AddTradeItem 3063 2 1 1 2		// Spectra pants - camo04
	AddTradeItem 3066 2 1 1 2		// Spectra pants - camo07
	AddTradeItem 3074 2 1 1 2		// Spectra pants - camo08
	AddTradeItem 3075 2 1 1 2		// Spectra pants - camo09
	AddTradeItem 3068 2 1 1 2		// Spectra pants - black
	AddTradeItem 3073 2 1 1 2		// Spectra pants - white

 /// BODY ARMOR
	AddTradeItem 4004 4 6 6 4		// Flak Jacket
	AddTradeItem 4021 4 6 6 4		// Concealable ballistic vest
	AddTradeItem 4023 1 6 6 1		// Combat Medic Vest
	AddTradeItem 4000 4 12 12 4		// Kevlar Armor
	AddTradeItem 4001 4 24 24 4		// Spectra Vest
	AddTradeItem 4002 2 24 24 2		// Guardian Vest
	AddTradeItem 4022 1 24 24 1		// Dyneema vest
	AddTradeItem 4024 0 48 48 1		// Dragon skin body armor

 /// BOOTS
	AddTradeItem 5040 4 6 6 4		// Military boots - black
	AddTradeItem 5041 4 6 6 4		// Military boots - brown
	AddTradeItem 5042 4 6 6 4		// Military boots - dark brown
	AddTradeItem 5043 4 6 6 4		// Military boots - white

 /// MISC
	AddTradeItem 6008 2 6 6 2		// Neoprene mask - black
	AddTradeItem 6030 2 6 6 2		// Sunglasses - ballistic
	AddTradeItem 6032 2 6 6 2		// Protection goggles
	AddTradeItem 6035 2 6 6 2		// Nightvision goggles
	AddTradeItem 6040 2 6 6 2		// Gasmask
	AddTradeItem 790 4 24 24 4		// Canteen
}

// =====================================
// ==  04 Bob JOHNSON - Cambria city  ==
// =====================================
//Is in the barn and secretly sells some good stuff
Character ("Bob", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap 531
	Torso 3
	Legs 200 
	Feet 0		
	
	Attachment 80	//holster
	
	AddItem 1265
	AddItem 3060
	AddItem 4000
	Additem 5021 //shoes leather
	
  	RejectAnswer 23
  	TextIndex 3

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 23600

 /// SUBMACHINE GUNS
	AddTradeItem 16 1 48 24 1		// Type-85
	AddTradeItem 29 1 48 24 1		// Thompson M1A1
	AddTradeItem 28 1 48 24 1		// TEC-9
	AddTradeItem 7041 1 48 24 1		// Skorpion vz. 82
	AddTradeItem 7037 1 -1 -1 0		// PP-19 Bizon

 /// ASSAULT RIFLES
	AddTradeItem 6 2 48 24 2		// M16
	AddTradeItem 7011 1 48 24 1		// HK 416
	AddTradeItem 30 2 48 24 2		// AKM
	AddTradeItem 7029 1 48 24 1		// Bushmaster M4A3

 /// SNIPER RIFLES
	AddTradeItem 7028 1 48 24 1		// Steyr Scout
	AddTradeItem 7009 1 48 24 1		// Browning BAR Mk II

 /// AMMO
	AddTradeItem 917 4 24 24 4		// 7.62x25mm
	AddTradeItem 911 5 24 24 5		// 9x19mm
	AddTradeItem 903 4 24 24 4		// .45 ACP
	AddTradeItem 900 2 24 24 2		// .357 Magnum
	AddTradeItem 918 2 24 24 2		// .30-06 Springfield
	AddTradeItem 908 10 24 24 10	// 5.56mm
	AddTradeItem 921 3 24 24 3		// 6.8mm SPC
	AddTradeItem 910 10 24 24 10	// 7.62x39mm
	AddTradeItem 924 5 24 24 5		// 9x39mm

 /// UNIFORMS
	AddTradeItem 1103 2 1 1 2		// Military cap - camo04
	AddTradeItem 1203 2 1 1 2		// Boonie hat - camo04
	AddTradeItem 1240 2 1 1 2		// Bandanna - camo04
	AddTradeItem 1123 2 1 1 2		// Helmet - camo04
	AddTradeItem 1143 2 1 1 2		// Helmet /w glasses - camo04
	AddTradeItem 2023 2 1 1 2		// T-shirt - camo04
	AddTradeItem 2063 2 1 1 2		// Short sleeves shirt - camo04
	AddTradeItem 2103 2 1 1 2		// Uniform - camo04
	AddTradeItem 3063 2 1 1 2		// Spectra pants - camo04

 /// BODY ARMOR
	AddTradeItem 4004 2 6 6 2		// Flak Jacket
	AddTradeItem 4000 2 12 12 2		// Kevlar Armor
	AddTradeItem 4001 2 24 24 2		// Spectra Vest

 /// BOOTS
	AddTradeItem 5040 4 6 6 4		// Military boots - black

 /// MISC
	AddTradeItem 7104 2 24 24 2		// Folding stock
	AddTradeItem 790 4 24 24 4		// Canteen
}

//05 Joe Smith //Works in a little Ironsmith
Character ("Joe", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	Eyecolor 1

	Gender 0
	SkinColor 2
	EyeColor 1
	
	Head 27
	Portrait 1002
	
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 1190
	AddItem 6031
	AddItem 2203
	AddItem 3072
	AddItem 5050
	
  	RejectAnswer 24
  	TextIndex 4
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4200
	
	//*****IRON SMITH SHOP MECHANICAL STUFF*****
	//Toolkits
	AddTradeItem 111 1 48 12 5
	AddTradeItem 110 0 48 12 5
	AddTradeItem 110 2 48 12 5
	//Lockmsiths
	AddTradeItem 182 4 48 12 5
	//Crowbars
	AddTradeItem 181 1 48 12 5
	//Helmets
	AddTradeItem 1260 3 48 12 5
	AddTradeItem 1165 2 48 12 5
	AddTradeItem 1166 1 48 12 5
	AddTradeItem 1127 3 48 12 3
		
	//Vests
	AddTradeItem 4003 1 48 12 5
			
	
	//Food
	AddTradeItem 706 2 48 6 10 
}

// ==================================
// ==  06. Samanta Garcia - Grumm  ==
// ==================================
// Works in an old tailoring shop
Character ("Samanta", 5)
{
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 63
	Torso 92
	Legs 159
	Feet 82	//ballarinas
	
  	RejectAnswer 25
  	TextIndex 5

	//VoiceType 4
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5500

 /// HATS
	AddTradeItem 1231 2 1 1 2		// Bandanna - black
	AddTradeItem 1244 2 1 1 2		// Bandanna pattern - red
	AddTradeItem 1245 2 1 1 2		// Bandanna pattern - blue
	AddTradeItem 1246 2 1 1 2		// Bandanna pattern - gray
	AddTradeItem 1108 2 1 1 2		// Military cap - black
	AddTradeItem 1250 2 1 1 2		// Beanie hat - black
	AddTradeItem 1188 2 1 1 2		// Hat - black
	AddTradeItem 1223 2 1 1 2		// Beret - black
	AddTradeItem 1222 2 1 1 2		// Beret - green

 /// CHEST
	AddTradeItem 1222 2 1 1 2		// T-shirt - blue
	AddTradeItem 2028 2 1 1 2		// T-shirt - AIM
	AddTradeItem 2027 2 1 1 2		// T-shirt - MERC
	AddTradeItem 2034 2 1 1 2		// T-shirt - Wolfpack
	AddTradeItem 2074 1 1 1 1		// Shirt - Hawaii  blue
	AddTradeItem 2075 1 1 1 1		// Shirt - Hawaii red
	AddTradeItem 2124 1 1 1 1		// Jacket - black
	AddTradeItem 2129 1 1 1 1		// Jacket - white
	AddTradeItem 2150 1 1 1 1		// Biker jacket - black/white
	AddTradeItem 2152 1 1 1 1		// Biker jacket - black
	AddTradeItem 2153 1 1 1 1		// Biker jacket - brown
	AddTradeItem 2351 1 1 1 1		// Leather jacket - black
	AddTradeItem 2350 1 1 1 1		// Leather jacket - brown

 /// PANTS
	AddTradeItem 3121 1 1 1 1		// Trousers - black
	AddTradeItem 3126 1 1 1 1		// Trousers - white
	AddTradeItem 3100 1 1 1 1		// Trousers - jeans short
	AddTradeItem 3127 1 1 1 1		// Trousers - jeans blue
	AddTradeItem 3300 1 1 1 1		// Trousers - jeans black
	AddTradeItem 3128 1 1 1 1		// Trousers - leather

 /// FEET
	AddTradeItem 5020 2 1 1 2		// Sneakers
	AddTradeItem 5021 1 1 1 1		// Shoes - leather brown
	AddTradeItem 5025 1 1 1 1		// Shoes - white
	AddTradeItem 5043 1 1 1 1		// Military boots - white
	AddTradeItem 5050 1 1 1 1		// Boots - biker
	AddTradeItem 5063 1 1 1 1		// Boots - cowboy white/black

 /// MISC
	AddTradeItem 6031 1 1 1 1		// Sunglasses - police
	AddTradeItem 6042 1 1 1 1		// Sunglasses - round
	AddTradeItem 6006 1 1 1 1		// Scarf - green
	AddTradeItem 6007 1 1 1 1		// Scarf - white
	AddTradeItem 7043 1 1 1 1		// Baseball bat
}

// =================================
// ==  07. Jake Cameron - Estoni  ==
// =================================
// Redneck at the junkyard
Character ("Jake", 5) 
{
	
	Gender 0
	SkinColor 1
	
	Head 127
	Portrait 1011
	Cap 267	//truckercap

	Torso 2012
	//Legs 2012
	Legs 175
	Feet 83	


	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses

	RejectAnswer 26
	TextIndex 6

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 13427

 /// EXPLOSIVES
	AddTradeItem 140 3 48 6 3		// Mines
	AddTradeItem 401 2 48 6 2		// Mini grenades
	AddTradeItem 125 1 48 6 1		// Frag grenades
	AddTradeItem 400 2 48 6 2		// Flashbang grenade
	AddTradeItem 128 2 48 6 2		// Gas grenade

	AddTradeItem 913 5 48 24 5		// GL ammo

 /// WEAPONS
	AddTradeItem 7038 1 48 24 1		// Mosin-Nagant M59
	AddTradeItem 95 1 48 24 1		// Sniper scope 12x
	AddTradeItem 916 3 48 24 3		// 7.62x54mmR

 /// MISC STUFF
	AddTradeItem 110 1 48 48 1		// Toolkit
	AddTradeItem 111 2 48 48 2		// Field Cleaning Kit
	AddTradeItem 182 2 48 48 2		// Lockpick
	AddTradeItem 181 1 48 48 1		// Crowbar
}

// ==================
// ==  08 Delmont  ==
// ==================
// Sells stuff from a warehouse, works at the docks
Character ("Delmont", 5)
{

	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 550
	Torso 13
	Legs 31	
	Feet 20
	
  RejectAnswer 27
  TextIndex 7
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 25000

 /// HANDGUNS
	AddTradeItem 43 1 -1 -1 0		// AutoMag

 /// SUBMACHINE GUNS
	AddTradeItem 25 2 48 48 2		// FN P90
	AddTradeItem 7012 1 48 48 1		// KAC PDW

 /// ASSAULT RIFLES
	AddTradeItem 15 1 48 48 1		// IMI Tavor TAR-21
	AddTradeItem 58 1 48 48 1		// FN F2000

 /// MACHINE GUNS
	AddTradeItem 17 1 48 48 1		// FN Minimi Para

 /// AMMO
	AddTradeItem 908 10 48 12 10	// 5.56mm
	AddTradeItem 901 2 48 12 2		// 7.62mm NATO
	AddTradeItem 909 2 48 24 2		// 5.70mm
	AddTradeItem 919 3 48 24 3		// 6x35mm

 /// ATTACHMENTS
	AddTradeItem 95 1 48 48 1		// Sniper scope 12x
	AddTradeItem 97 2 48 48 2		// Reflex sight
	AddTradeItem 7102 2 48 48 2		// Laser sight
	AddTradeItem 7103 2 48 48 2		// Rifle suppressor
	
 /// MISC
	AddTradeItem 1265 1 48 48 1		// Extended ear
	AddTradeItem 6035 1 48 48 1		// Nightvision goggles
	AddTradeItem 7043 3 24 24 3		// Baseball bat
	
	AddTradeItem 53 3 48 24 3
}

// =======================================
// ==  09. Earl Miller - Alma Barracks  ==
// =======================================
Character ("Earl", 5) 
{
	Gender 0
	SkinColor 0
  Portrait 1000	
	Head 12
	Torso 2000
	Legs 1
	Feet 40
	Glasses 32	//glasses big
	
	AddItem 1221
	AddItem 2022
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 	// Kevlar Vest
	
  RejectAnswer 28
  TextIndex 8
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 26000

 /// CLOTHING
	AddTradeItem 2101 8 -1 -1 0		// Uniform - camo02
	AddTradeItem 1121 8 -1 -1 0		// Helmet - camo02
	AddTradeItem 4000 8 -1 -1 0		// Kevlar Armor

 /// WEAPONS
	AddTradeItem 57 3 48 48 3		// HK MP7
	AddTradeItem 47 1 48 48 1		// HK CAWS
	AddTradeItem 56 2 48 48 2		// HK G36C
	AddTradeItem 7011 2 48 48 2		// HK 416
	AddTradeItem 34 1 -1 -1 0		// HK G11 (unique)
	AddTradeItem 18 1 48 48 1		// HK 21
	AddTradeItem 7014 1 72 72 1		// HK G28 (rare)

 /// AMMUNITION
	AddTradeItem 901 5 48 12 5		// 7.62mm NATO
	AddTradeItem 903 2 48 12 2		// .45 ACP
	AddTradeItem 905 3 48 12 3		// 12 gauge
	AddTradeItem 906 2 48 48 2		// 4.7mm
	AddTradeItem 907 4 48 12 4		// 5.45mm
	AddTradeItem 908 4 48 12 4		// 5.56mm
	AddTradeItem 909 2 48 24 2		// 5.70mm
	AddTradeItem 910 5 48 12 5		// 7.62x39mm
	AddTradeItem 924 5 48 12 5		// 9x18mm Makarov
	AddTradeItem 911 5 48 12 5		// 9x19mm
	AddTradeItem 915 2 48 24 2		// 9x39mm
	AddTradeItem 916 3 48 12 3		// 7.62x54mmR
	AddTradeItem 921 2 48 24 2		// 6.8mm SPC

 /// MISC
	AddTradeItem 790 4 24 24 4		// Canteen
}

// =================================================
// ==  10. Nurse Jenny Walden - Cambria hospital  ==
// =================================================
Character ("Nurse", 5)
{
	Gender 1
	SkinColor 0
	EyeColor 3 
	Portrait 1004
	FacialAnimType 0

	Feet 25
	Legs 116
	Torso 79
	Head 525
	Cap 248

	Attachment 43
	Attachment 05

	RejectAnswer 29
	TextIndex 9

	//VoiceType 1

	TraderMoney 500

	//Unlocked from the beginning yet
	//UnlockTrader

 /// MEDICAL SUPPLIES
	AddTradeItem 100 3 48 24 3		// Large medkit
	AddTradeItem 101 5 48 24 5		// Medkit
	AddTradeItem 104 5 48 24 5		// Syringe
	AddTradeItem 105 3 48 24 3		// Bandage
	AddTradeItem 410 4 48 48 4		// Painkillers
 
 /// MEDICAL CLOTHING
	AddTradeItem 2176 3 48 24 2		// Coat - white
	AddTradeItem 5025 2 48 24 1		// Shoes - white
	AddTradeItem 4023 2 48 24 1		// Combat Medic Vest
}

// ===========================
// ==  12. Bum Otis - Alma  ==
// ===========================
Character ("Bum", 5)
{
	Gender 0
	SkinColor 1
	EyeColor 2
	Head 2000
	Portrait 1000

	Cap 230		// bandana beige

	Torso 225	// lshirt dirty
	Legs 115	// trouser dirty
	Feet 0		// baerfoot

	RejectAnswer 31
	TextIndex 11

	//VoiceType 1

	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4
	
 /// ONE-TIME SUPPLY
	AddTradeItem 43 1 -1 -1 0		// AutoMag
	AddTradeItem 901 1 -1 -1 0		// 7.62mm NATO
	
	AddTradeItem 7 3 48 24 3
	AddTradeItem 7032 3 48 24 3
}

// ===============================
// ==  13. Spencer - Alma city  ==
// ===============================
// A miner selling explosives and gear
Character ("Spencer", 5)
{
	Gender 0
	SkinColor 2
	Eyecolor 1

	Portrait 1000

	Feet 2
	Legs 2002
	Torso 2002
	Head 01

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	AddItem 1251

	RejectAnswer 32
	TextIndex 12

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 730

 /// EXPLOSIVES
	AddTradeItem 160 3 48 4 3		// C4 with timer
	AddTradeItem 161 4 48 4 4		// C4 with remote

 /// PROTECTIVE GEAR
	AddTradeItem 5040 2 48 8 2		// Military boots - black
	AddTradeItem 3069 2 48 8 2		// Spectra Pants - blue
	AddTradeItem 2089 2 48 8 2		// Long sleeves shirt - blue

}

// ============================
// ==  14. Wilbur Rodriguez  ==
// ============================
// Hideout north of Cambria university
Character ("Wilbur", 5)
{
	Gender 0
	SkinColor 1
	
	Portrait 1007

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 	

	RejectAnswer 33
	TextIndex 13

	AddItem 5050	// Boots - biker
	AddItem 3127	// Trousers - jeans
	AddItem 2062	// Shirt - camo03
	AddItem 1247	// Bandana - camo08
	AddItem 52		// Machete

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5700

 /// WEAPONS
	AddTradeItem 36 3 48 24 3		// .38 Special
	AddTradeItem 7008 1 48 24 1		// CZ 52
	AddTradeItem 41 2 48 24 2		// Beretta 92F
	AddTradeItem 26 2 48 24 2		// MP5K
	AddTradeItem 20 1 48 24 1		// SLP Tactical Shotgun
	AddTradeItem 2 2 48 24 2		// M4 Carbine
	AddTradeItem 1 2 48 24 2		// AK-47
	AddTradeItem 45 1 48 24 1		// Ruger Mini-14
	AddTradeItem 7038 1 48 24 1		// Mosin-Nagant M59

 /// AMMO
	AddTradeItem 902 2 48 24 2		// .38 Special
	AddTradeItem 924 4 48 24 4		// 9x18mm Makarov
	AddTradeItem 911 2 48 24 2		// 9x19mm
	AddTradeItem 905 3 48 24 3		// 12 gauge
	AddTradeItem 908 3 48 24 3		// 5.56mm
	AddTradeItem 910 3 48 24 3		// 7.62x39mm
	AddTradeItem 916 2 48 24 2		// 7.62x54mmR

 /// MISC
	AddTradeItem 110 1 48 4 1		// Toolkit
	AddTradeItem 120 1 48 4 1		// Defuse kit
	AddTradeItem 6008 2 48 4 2		// Neoprene mask - black
	AddTradeItem 6040 1 48 4 1		// Gasmask
}

// =======================================
// ==  15. George Davis - Balime Slums  ==
// =======================================
// A rich weapondealer that tells you to loot the jewels from the locked rich houses.
Character ("George", 5)
{
	Gender 0
	SkinColor 2

	Portrait 1012

	Feet 63		// cboots whitish
	Legs 126	// tr white
	Torso 129	// jacket white
	Head 18

	AddItem 1213
	AddItem 6031

	RejectAnswer 34
	TextIndex 14

	//VoiceType 1

	// Unlocked from the beginning
	UnlockTrader

	TraderMoney 162000

 /// HANDGUNS
	AddTradeItem 7022 1 -1 -1 0		// VBR PDW 7.92
	AddTradeItem 7050 1 -1 -1 0		// Glock 20

 /// SMGs
	AddTradeItem 7046 2 48 12 2		// IMI Uzi
	AddTradeItem 60 2 48 24 2		// KRISS Vector
	AddTradeItem 7016 1 48 60 1		// ST Kinetics CPW
	AddTradeItem 7007 2 -1 -1 0		// Magpul PDR (unique)

 /// SHOTGUNS
	AddTradeItem 62 2 48 24 2		// Striker
	AddTradeItem 7042 1 48 24 1		// SPAS-12

 /// ASSAULT RIFLES
	AddTradeItem 8 2 48 12 2		// HK G41
	AddTradeItem 7006 1 48 12 1		// Kel-Tec RFB
	AddTradeItem 7033 2 48 12 2		// Beretta ARX-160
	AddTradeItem 3 2 48 12 2		// FN SCAR-H CQB

 /// SNIPER RIFLES
	AddTradeItem 7027 1 48 12 1		// Steyr Scout
	AddTradeItem 7002 1 48 12 1		// SV-98
	AddTradeItem 7014 1 -1 -1 0		// HK G28 (unique)

 /// LIGHT MACHINE GUNS
	AddTradeItem 64 1 48 12 1		// M27 IAR
	AddTradeItem 7020 1 48 12 1		// PK Machine Gun
	AddTradeItem 7021 1 48 12 1		// Rheinmetall MG3

 /// ATTACHMENTS
	AddTradeItem 7102 2 48 12 2		// Laser sight
	AddTradeItem 7105 2 48 12 2		// Gen II sights system
	AddTradeItem 96 2 48 12 2		// ACOG 4x
	AddTradeItem 7103 1 48 12 1		// Rifle suppressor
	AddTradeItem 95 1 48 12 1		// Sniper scope 12x
	AddTradeItem 7106 1 -1 -1 0		// Sniper scope Mk II

 /// AMMUNITION
	AddTradeItem 905 5 48 12 5		// 12 gauge
	AddTradeItem 911 5 48 12 5		// 9x19mm Parabellum
	AddTradeItem 903 5 48 12 5		// .45 ACP
	AddTradeItem 909 5 48 12 5		// 5.70mm
	AddTradeItem 908 5 48 12 5		// 5.56mm
	AddTradeItem 921 3 48 12 3		// 6.8mm SPC
	AddTradeItem 901 5 48 12 5		// 7.62mm NATO
	AddTradeItem 916 5 48 12 5		// 7.62x54mmR
	AddTradeItem 922 5 48 12 5		// 4.6x30mm
	AddTradeItem 919 1 48 12 1		// 6x35mm
	AddTradeItem 920 1 48 12 1		// 7.92x24mm

 /// BODY ARMOR
	AddTradeItem 4001 2 48 12 2
	AddTradeItem 4002 2 48 12 2

 /// GRENADES
	AddTradeItem 125 2 48 6 2
	AddTradeItem 400 2 48 6 2
	AddTradeItem 913 9 48 6 9
	
	AddTradeItem 7 3 48 24 3
	AddTradeItem 52 3 48 24 3
	AddTradeItem 53 3 48 24 3
}

//16 Saggory (based on Pablo) //A car mechanic that hangs around a scrapyard
Character ("Saggory", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown	
	
	RejectAnswer 35
  	TextIndex 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5600
	
	//*****JUNKYARD SHOP*****
	//Mechanical
	AddTradeItem 181 2 48 24 1
	AddTradeItem 182 1 48 6 1
	AddTradeItem 111 1 48 6 1
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 181 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 98 1 -1 -1 0
	AddTradeItem 5  1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 112 1 48 6 1
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	AddTradeItem 140 1 -1 -1 0
	AddTradeItem 104 1 -1 -1 0
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	
}

// ======================================
// ==  17. Sherman Jones - Laboratory  ==
// ======================================
// Assistant of evil Dr.Pippin
Character ("Sherman", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 3

	Portrait 1000
	Head 5	
	Cap	538	// igor grey
	
	Torso 176	// coat white
	Legs 125	// trouser grey
	Feet 23		// normal black

	Additem 6040
	
	RejectAnswer 36
  	TextIndex 16
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1807

 /// MEDICAL SUPPLIES
	AddTradeItem 100 3 48 24 3		// Large medkit
	AddTradeItem 101 5 48 24 5		// Medkit
	AddTradeItem 104 5 48 24 5		// Syringe
	AddTradeItem 105 3 48 24 3		// Bandage
	AddTradeItem 410 4 48 48 4		// Painkillers
	AddTradeItem 792 3 48 24 3		// Caffeine pills
 
 /// MEDICAL CLOTHING
	AddTradeItem 2176 3 48 24 2		// Coat - white
	AddTradeItem 5025 2 48 24 1		// Shoes - white
	AddTradeItem 4023 2 48 24 1		// Combat Medic Vest
}

// =========================
// ==  18. Billy JOHNSON  ==
// =========================
// Gets the stuff from meduna airport
Character ("Billy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	533
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126	
	AddItem 2108
	AddItem 5020
	AddItem 1226
	AddItem 5061

	RejectAnswer 37
  	TextIndex 17
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 86000
	
	//*****BIG WEAPON SHOP*****
 /// HANDGUNS
	AddTradeItem 43 1 -1 -1 0			// AutoMag (unique)
	AddTradeItem 7051 2 -1 -1 0			// Colt Delta Elite (unique)


 /// SMG
	AddTradeItem 9 1 48 12 1			// HK53
	AddTradeItem 27 2 48 12 2			// Ingram MAC-10
	AddTradeItem 75 1 48 12 1			// Scorpion EVO III
	AddTradeItem 7037 2 48 12 2			// PP-19 Bizon

 /// SHOTGUNS
	AddTradeItem 62 1 48 12 1			// Armsel Striker
	AddTradeItem 7042 1 48 12 1			// SPAS-12

 /// ASSAULT RIFLES
	AddTradeItem 6 3 48 12 3			// M16
	AddTradeItem 10 2 48 12 2			// FAMAS G2
	AddTradeItem 11 2 48 24 2			// FN FAL Carbine
	AddTradeItem 12 2 48 12 2			// HK G3A4
	AddTradeItem 34 1 -1 -1 0			// HK G11 (unique)
	AddTradeItem 35 1 48 12 1			// Enfield L85
	AddTradeItem 7003 1 48 24 1			// AR-57
	AddTradeItem 7006 1 48 24 1			// Kel-Tec RFB
	AddTradeItem 7024 2 48 12 2			// Diemaco C7A2
	AddTradeItem 7033 2 48 24 2			// Beretta ARX-160

 /// SNIPER RIFLES
	AddTradeItem 4 1 -1 -1 0			// Barrett M82 (unique)
	AddTradeItem 22 1 48 24 1			// HK PSG-1
	AddTradeItem 31 2 48 24 2			// M14 EBR
	AddTradeItem 7035 1 -1 -1 0			// VSSK Vychlop (unique)

 /// HEAVY WEAPONS
	AddTradeItem 51 1 48 24 1			// M79 Grenade Launcher
	AddTradeItem 7045 1 -1 -1 0			// Milkor MGL Mk. 1 (unique)

 /// AMMO
	AddTradeItem 902 2 48 12 2			// .38 Special
	AddTradeItem 924 5 48 12 5			// 9x18mm Makarov
	AddTradeItem 911 5 48 12 5			// 9x19mm
	AddTradeItem 917 4 48 12 4			// 7.62x25mm
	AddTradeItem 903 3 48 12 3			// .45 ACP
	AddTradeItem 900 3 48 12 3			// .357 Magnum
	AddTradeItem 909 3 48 12 3			// 5.70mm
	AddTradeItem 926 3 48 12 3			// 10x25mm
	AddTradeItem 906 2 48 24 2			// 4.7mm (rare)
	AddTradeItem 920 2 48 24 2			// 7.92x24mm (rare)
	AddTradeItem 905 4 48 12 4			// 12 gauge
	AddTradeItem 914 3 48 24 3			// 300 Blackout (rare)
	AddTradeItem 919 3 48 12 3			// 6x35mm
	AddTradeItem 918 4 48 12 4			// .30-06 Springfield
	AddTradeItem 907 5 48 12 5			// 5.45mm
	AddTradeItem 908 5 48 12 5			// 5.56mm
	AddTradeItem 910 5 48 12 5			// 7.62x39mm
	AddTradeItem 921 3 48 12 3			// 6.8mm SPC
	AddTradeItem 901 5 48 12 5			// 7.62mm NATO
	AddTradeItem 916 3 48 12 3			// 7.62x54mmR
	AddTradeItem 922 3 48 12 3			// 4.6x30mm
	AddTradeItem 915 3 48 24 3			// 9x39mm (rare)
	AddTradeItem 923 2 48 24 2			// .338 Lapua Magnum (rare)
	AddTradeItem 904 2 48 24 2			// .50 BMG (rare)
	AddTradeItem 913 12 48 12 12		// GL ammo

 /// ATTACHMENTS
	AddTradeItem 7108 3 48 12 3			// Rifle sling
	AddTradeItem 7103 3 48 12 3			// Rifle suppressor
	AddTradeItem 97 2 48 12 2			// Reflex sight
	AddTradeItem 96 2 48 12 2			// ACOG 4x
	AddTradeItem 95 1 48 12 1			// Sniper scope 12x

	AddTradeItem 7100 1 48 12 1			// Sights set
	AddTradeItem 7101 1 48 12 1			// Grip kit
	AddTradeItem 7102 2 48 12 2			// Laser sight

 /// BALLISTIC VESTS
	AddTradeItem 4001 3 24 12 3			// Spectra Vest
	AddTradeItem 4002 3 24 12 3			// Guardian Vest
	AddTradeItem 4022 2 24 24 2			// Dyneema vest
	AddTradeItem 4024 2 48 48 2			// Dragonskin vest

 /// CLOTHES
	AddTradeItem 3062 2 1 1 2		// Spectra pants - camo03
	AddTradeItem 3063 2 1 1 2		// Spectra pants - camo04
	AddTradeItem 3066 2 1 1 2		// Spectra pants - camo07
	AddTradeItem 3074 2 1 1 2		// Spectra pants - camo08
	AddTradeItem 3075 2 1 1 2		// Spectra pants - camo09

	AddTradeItem 2102 2 1 1 2		// Uniform - camo03
	AddTradeItem 2103 2 1 1 2		// Uniform - camo04
	AddTradeItem 2106 2 1 1 2		// Uniform - camo07
	AddTradeItem 2116 2 1 1 2		// Uniform - camo08
	AddTradeItem 2117 2 1 1 2		// Uniform - camo09

	AddTradeItem 1122 2 1 1 2		// Helmet - camo03
	AddTradeItem 1123 2 1 1 2		// Helmet - camo04
	AddTradeItem 1126 2 1 1 2		// Helmet - camo07
	AddTradeItem 1127 2 1 1 2		// Helmet - camo08
	AddTradeItem 1132 2 1 1 2		// Helmet - camo09

	// Blackhawk
	AddTradeItem 2310 1 24 24 1		// Blackhawk HPFU Jacket - urban camo
	AddTradeItem 3310 1 24 24 1		// Blackhawk HPFU Pants - urban camo

 /// GRENADES
	AddTradeItem 125 3 96 4 3		// Frag grenade
	AddTradeItem 126 3 96 4 3		// Smoke grenade
	AddTradeItem 400 3 96 4 3		// Flashbang grenade
	AddTradeItem 128 3 96 4 2		// Gas grenade
	
	AddTradeItem 76 5 48 24 5

}

///////////////////////////////////////////////////////////////////////////////////////////
///////////////////------ TUTORIAL NPCs ---------//////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////


// Hartman mechaniker
Character ("Hartman", 0)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	Portrait 1012
	TextIndex 12
	VoiceType 12
	
	Agility 68
	Dexterity 89
	Strength 74
	Wisdom 76
	Perception 72
	Marksmanship 64
	Mechanics 86
	Explosives 13
	Medical 32
	Level 2
	Sneak 63	
	
	Head 2000

	Torso 2001
	Legs 2001
	Feet 1	

	
	AddItem 1189	//hat blue
	AddItem 2069	//shirt blue
	AddItem 3029	//combat blue
	AddItem 5041	//boots brown
	
	
	AddItem 112
	AddItem 104
	
	//Weapons
	AddItem 27
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903

}

//Cowboy explosives/draufgnger
Character ("Cowboy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0
	TextIndex 22 
	VoiceType 22
	
	Agility 59
	Dexterity 70
	Strength 80
	Wisdom 57
	Perception 86
	Marksmanship 76
	Mechanics 26
	Explosives 83
	Medical 6
	Level 5
	Sneak 38


	Portrait 1003

	Head 512
	Cap 507	//steroid brown
	Torso 2000
	Legs 2000
	Feet 0


 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3072 // spectra grey
	Additem 5063	//cowboyboots white/black
	AddItem 4003 //Flak Jacket 1
	AddItem 1210 //Brown Hat
	
	AddItem 120 //Defusekit
	AddItem 181 //Crowbar
	AddItem 126 //Smokegrenades
	AddItem 161 //C4 Remote
	AddItem 6031 //porno brille
	//Weapons
	AddItem 37
	AddItem 900
	AddItem 900
	AddItem 900
}


// Joker schlossknacker
Character ("Joker", 0)
{
	
	Gender 0
	SkinColor 0
	Head 3
	Portrait 1000 
	TextIndex 38
	VoiceType 38
	
	Agility 74
	Dexterity 84
	Strength 77
	Wisdom 83
	Perception 81
	Marksmanship 64
	Mechanics 76
	Explosives 15
	Medical 34
	Level 3
	Sneak 72

	Torso 2000
	Legs 204	//shorts green
	Feet 0
	
	AddItem 1112	//cap grey
	AddItem 2022	//tshirt camo 03
	AddItem 5024	//feet normal brown
	
	
	AddItem 110 //Toolbox
	AddItem 182 //Locksmith
	//AddItem 112
	
	//Weapons
	AddItem 33
	AddItem 905
	AddItem 905
	AddItem 905

}


//Stanley medic/melee
Character ("Stanley", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 21
	VoiceType 21
	
	Agility 80
	Dexterity 74
	Strength 71
	Wisdom 76
	Perception 84
	Marksmanship 72
	Mechanics 17
	Explosives 15
	Medical 80
	Level 5
	Sneak 64

	Head 69
	Torso 0
	Legs 2000
	Feet 0

 /// - EQUIP:
	AddItem 6030	//glasses oakley
	//AddItem 2093	//lshirt white
	AddItem 3127	//trousers white
	AddItem 5062	//cboots brown
	
	AddItem 105
	AddItem 100
	//Weapons
	AddItem 36
	AddItem 7	//Knife
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
}

//  Patient 1
Character ("npc_patient_01", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	//Legs 2001
	Legs 206
	Feet 1

	//AddItem 2176 //white coat

}

//  Patient 2
Character ("npc_patient_02", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	
	Torso 0
	Legs 206
	Feet 0
	
	//AddItem 2176 //white coat
}